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    by Published on January 25th, 2016 07:00 AM  Number of Views: 87 
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    One year ago today the world lost a great entertainer. His name was Colin Wyckoff, better known as Kitty0706 on YouTube. Complications from treatment of Leukemia claimed his life, but we like to remember what he brought to us in life: absolutely hilarious Garry's Mod videos, parodies, filled with video game references, tropes, and more. He made videos right up until the end.

    Those who never ...
    by Published on January 15th, 2016 07:00 AM  Number of Views: 506 
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    Many games rely heavily on their level design in order to provide atmosphere and diversity. Others rely in it in order to provide a challenge, be it through confusing maze-like design or through platforming. Some even design their levels around storytelling. In this article we'll be discussing games with the most memorable level design in an atmospheric context.

    Level design is something we focus heavily on in games (there isn't much if anything we don't focus on) and it's something I personally have years of experience with on different engines.

    We care most about attention to detail; not just throwing together video game maps like what most developers do, but carefully crafting a virtual world and going over every square inch with care. Diversity is a huge bonus, whether it's simple diversity like varied textures throughout the world in specific regions, or something bigger like architectural and structural diversity throughout.


    Level design, like many other important aspects of a game, is overlooked by modern day gamers. Most don't realize that almost every open world game is really lacking in details and liveliness, and most games in general have levels that were designed to be nothing more than simplistic video game maps. They weren't crafted with care or artistic detail, and there is a massive difference between video game maps like this versus atmospheric virtual worlds.

    Note that this article focuses strictly on level design. AI and quest content are excluded. Of course, every selected game and map/level is hand crafted. Procedural generation can't produce the detail that hand crafting can make. Also note that this article is not a sorted list, so we aren't naming a best level design.



    These are the games that were considered, but ultimately we were able to narrow down our choices ...
    by Published on January 1st, 2016 06:00 AM  Number of Views: 451 
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    It wasn't too long ago that we saw the release of Fallout 4, which was our pick for Game of the Year and Best RPG of the Year. But the game wasn't flawless, far from it actually. Despite it winning Game of the Year we discussed many of its flaws in our review of the game. Fallout 4 got us thinking about Fallout: New Vegas again, the previous installment in the franchise. The more we compared Fallout 4 to Fallout: New Vegas, the more we looked to compare other games to Fallout: New Vegas, including Fallout 3, Fallout 2, Fallout, Wasteland 2, Dragon Age franchise, The Witcher franchise, and more. Through these comparisons we remembered just how amazing Fallout: New Vegas is, for many different reasons.

    This article is dedicated to Fallout: New Vegas because we find it to be one of the most underrated games of all time, one of the most ambitious games of all time, and somewhat close to our idea of the greatest game of all time. All of this praise despite the fact that the game was rushed by ...
    by Published on December 19th, 2015 08:00 PM  Number of Views: 2122 
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    2015 was just full of surprises, most of them pleasant. Last year, we weren't expecting 2015 to be a spectacular year for gaming, but much to our surprise it turned out to be one of the best ever. No, it didn't have as many noteworthy games as 2007 or 1998, but remember: quality over quantity. Even with just two of this year's releases, which we'll mention later, it would have been an excellent year.

    So let's continue with the ceremony. Some of you may notice the absence of Mod of the Year awards this year. This is because we didn't find new any mods for any game that really blew us away. In addition, there is no "Biggest Letdown" award this year, since truth be told, we weren't really let down by any game. This doesn't mean we liked every game this year, it just means every game either met or exceeded our expectations, even if those expectations were initially extremely low.

    Without further ado, the awards start on the next page!



    Best Soundtrack


    This award is for the entirety of a game's soundtrack. We had some amazing soundtracks this year, but we had to give the nod to Tales from the Borderlands. It has a strong mix of licensed music and original music, and all of it is used perfectly, especially early in Episode 5. This is a game that delivers a huge array from emotions, seamlessly transitioning from hilariously outrageous to seriously involving. The game does this perfectly and the soundtrack is a big reason for that.

    Other Nominees

    • The Witcher 3
    • Fallout 4
    ...
    by Published on November 8th, 2015 04:00 PM  Number of Views: 1849 
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    We have previously talked about our idea for the greatest game, but in this article we have decided to change gears and talk about something that most people don't think about. We will discuss the least flawed games ever made; not necessarily the best games, just the games that do what they're meant to do with the least amount of flaws and with great polish, which is mostly how our gaming review scoring system works anyway as this is the fairest way to score a game.

    This is an unsorted list, so there is no countdown and no particular order. Don't worry about spoilers, there are none to be found within this article.



    On this page we'll list games that almost made the list, but didn't due to several small flaws. This just goes to show how good all of these games are, as simple, easily forgiven flaws excluded these games from the main list. Note that the flaws we point out aren't graphics related or anything else that shallow and unimportant.

    • Neverwinter Nights 2: Mask of the Betrayer - It is one of the absolute best games
    ...
    by Published on September 14th, 2015 09:00 PM  Number of Views: 5464 
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    While story might not be the first thing that people consider when thinking of video games, they can be a much more involving storytelling medium than film and even novels. Contrary to what some might think, video games don't have many inherent limitations on storytelling. They're commonly associated with mindless violence, but we have seen time and again that they can be much more than that.

    Video games have the benefit of being interactive, a benefit not shared by books and movies. Some games use this to take storytelling to a different, higher level. These are the most amazing video games there are. In this article we will examine and discuss the ten best stories in video game history. We talk a lot about the storytelling potential in games, but very few live up to that potential. This list is dedicated to those few.

    Be forewarned that this article contains spoilers for every game listed. Do not read about any game you have not played.



    "You sure came a long way to rob this place. Guess greed is in the blood." - Dean Domino



    Game Title: Fallout: New Vegas - Dead Money

    Release Date: 2010

    Platforms: PC, XBOX 360, PlayStation 3

    Genre: Action RPG

    Plot Involves Saving the World?: No.

    Starting off our list is Fallout: New Vegas - Dead Money. It is set in the Sierra Madre casino, a mysterious place where terrible things happened. Dead Money serves as one of the finest character studies of any game, primarily through its development of three characters; Dean Domino, Frederick Sinclair, and Vera Keyes. Interestingly enough, Keyes and Sinclair don't even make an actual appearance, which goes to show how talented Obsidian is.

    Each character is wonderfully unique and complex, with much of Domino's personality revolving around envy, greed, and obsession. Keyes and Sinclair make for a tragic love story with similar themes, and also the theme of betrayal. Dead Money tells us that there is more to life than the fortunes in our hands, that letting go can be very difficult, and that one can begin again in order to get a second chance at life. And it does this very well.

    Like the base game, there is real style in the writing of Dead Money. It has its own distinct lingo, and doesn't overuse it or under-utilize it.



    "They only take what parts they find in the Divide, never roam beyond it - can't even leave the silos without a human to shadow, like hounds. Maybe they saw the flag on my jacket, thought I was of America. If so, history saved me. A sign." - Ulysses



    Game Title: Fallout: New Vegas - Lonesome Road

    Release Date: 2011

    Platforms: PC, XBOX 360, PlayStation 3

    Genre: Action RPG

    Plot Involves Saving the World?: No.

    Fallout: New Vegas earns another entry with Lonesome Road. You play as the same character, Courier Six, but Lonesome Road's story revolves around you far more than the other stories found within the game.

    In Lonesome Road you are lured into the ...
    by Published on August 29th, 2015 09:00 PM  Number of Views: 6143 
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    All of us have a dream game. Or two. Or dozens. Whether it's a remake of a classic, a different take on a franchise or setting you love, or something completely original, we all have an idea of ideal video games. In this opinion piece, we will list and discuss sixteen dream game concepts that we have; games that will probably never be announced or attempted.

    You should know that the GND-Tech gaming staff is comprised of RPG-loving PC gamers. To get a better understanding of us, see our breakdown of our game review system as well as our ideas of the ultimate, most ambitious game design in this article.

    All of our entries include highly detailed but perfectly feasible game ideas. There is nothing particularly outrageous here, but of course every single one of our games listed here demands a large and very talented team as well as a large budget, but not a budget that's totally unheard of for video games, and not an unreasonable amount of ambition and effort. Continue on to the next page to start the countdown.



    We're really going to indulge in our fantasies here. We have some prerequisites that apply to every single one of our game ideas, which we'll go into before actually starting our countdown. High budget is an obvious one. We also envision all of these games, except perhaps the two RTS games, being developed on Unreal Engine 4 (DX12, so these games couldn't be made until late 2016) using GPU accelerated NVIDIA PhysX as an option for NVIDIA users. The games would be designed to use GPU PhysX to its full potential because it is quite literally decades ahead of other modern video game physics engines. AMD users would have to use CPU PhysX which would provide only standard, unimpressive but fundamentally sound physics effects. Also, every one of these games would use OpenAL as the sound API with native Rapture3D support, because this would provide the most advanced, realistic, and accurate audio including a 3D sound space and HRTF, and EFX.

    Optimization would set new industry standards for PC games. We'd improve multithread/multicore support to the point where 8 core CPUs show legitimate improvements (DX12 will help with this). Shaders would be designed for modern graphics cards (again DX12), everything would be optimized for powerful Intel based PCs. We do realize these games would have to be on consoles too; they'd simply be ported to console and graphics quality and NPC count reduced as necessary, and GPU PhysX obviously wouldn't be an option.

    These games would have all of the options and customization needed to satisfy the most seasoned PC gamers, such as toggle or hold walk/crouch/aim, HUD adjustment ...
    by Published on August 23rd, 2015 01:00 PM     Number of Views: 6011 
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    Occasionally I come across a console gamer looking to make the change to PC gaming. They're interested primarily in better graphics and mods. What holds them back are a mix of legitimate concerns, and a vast amount of false information invented by anti-PC gamers. I felt that I should clear up the benefits and disadvantages to PC gaming. I've been gaming on consoles since the 90s, and have experience with all consoles since NES and Sega Genesis. I built my first gaming PC in 2008, and since then I've developed many modifications for games as well as designed quite a few levels. So this will be a purely informative and non-biased post.

    You may also wish to read this article which is somewhat related.

    Below are some of the common questions asked by console gamers looking to switch to PC gaming.

    1. Isn't PC gaming ...

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