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    by Published on March 5th, 2014 01:00 PM
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    With the current multiplayer shooter fad, we decided it would be necessary to compile a list of the 10 greatest multiplayer shooters ever made, to help guide people to the good. The most popular ones are obvious; everyone goes on and on about Battlefield, Call of Duty, Borderlands 2, Team Fortress 2, Day Z, Counter Strike, and everyone remembers the classics like Quake, BF1942, and Unreal Tournament 2004.

    Only the best, most unique games will make our list, so you can already count out all of the modern day casual clones. Continue to the next page to begin our countdown!

    Starting things off is Star Wars: Battlefront II, a large scale shooter with far more diversity than most of the ones you see today. It's available on Steam, give this classic a try.

    Coming in at #9 is Rising Storm, which is basically two games in one. It includes all ...
    by Published on January 30th, 2014 05:00 PM
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    "Greatest Game of All Time" is a term that's thrown around often. Like anyone else, us critics here at GND-Tech have our own ideas of what makes the greatest game of all time. In this article we'll discuss these ideas, to give you a better idea of what we value most in a game, and how high our standards really are.

    To start things off, the greatest game of all time would have to be a Role-Playing Game (RPG). Looking back at history, the best game of nearly every year was an RPG.

    • 1997 - Fallout (RPG)
    • 1998 - Fallout 2 (RPG)
    • 1999 - Planescape: Torment (RPG)
    • 2000 - Baldur's Gate II: Shadows of Amn (RPG)
    • 2001 - Silent Hill 2 (Psychological Horror)
    • 2002 - The Elder Scrolls III: Morrowind (RPG)
    • 2003 - Star Wars: Knights of the Old Republic (RPG)
    • 2004 - Star Wars: Knights of the Old Republic II - The Sith Lords (RPG)
    • 2005 - Jade Empire (RPG) -> we suppose, can't think of anything better, maybe you can?
    • 2006 - The Elder Scrolls IV: Oblivion (RPG)
    • 2007 - Mass Effect (RPG)
    • 2008 - Fallout 3 (RPG)
    • 2009 - Dragon Age: Origins (RPG)
    • 2010 - Mass Effect 2 or Fallout: New Vegas
    by Published on January 22nd, 2014 03:00 PM
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    Welcome to our first gaming article of 2014! We like to start off new years with a bang, so here is a very important article. We look back at the 10 greatest video game development studios of all time. Some no longer exist, but they'll always be remembered for the fantastic titles they brought us, and the new standards they set.

    But great games aren't the only thing that make a great developer; in order to be one of the very best developers, you need to pay attention to your fanbase and make continuous improvement. Taking advantage of available technology and focusing on PC development is another big bonus. With that being said, let's begin the countdown.

    Looking Glass Studios starts off our list. A truly legendary, talented development studio best known for:

    • Thief: The Dark Project (1998)
    • Thief II: The Metal Age (2000)

    Yes, only two games, but those games mark the true beginning of stealth games. The original Thief came out in 1998, the same year as Metal Gear Solid. It's really clear why MGS is console exclusive and Thief is PC exclusive; Thief may have been more ahead of its time than any other game in the history of gaming.

    Thief introduced large, non-linear levels that emphasized exploration. They are remarkably detailed especially considering the age, and they were smartly designed: you weren't limited to sneaking out in the open like in MGS, there are lots of alternate paths and you could make your own by interacting with the environment. Gameplay mechanics were also far ahead of its time, including ...
    by Published on December 30th, 2013 11:00 AM
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    Welcome to another Game of the Year ceremony from the only true game critics in existence! Although a number of 2013 releases were delayed, it still turned out to be a great year overall, with the likes of Metro: Last Light, Grand Theft Auto V, Wasteland 2, and other great games. To accommodate all of this year's releases, we will have many separate awards. Every nominee and winner is chosen carefully by our gaming staff, the most critical and fair reviewers in the world.

    The gaming industry seriously lacks good, critical reviewers with good judgement. Most other media outlets will give out awards to games that they simply enjoyed the most, but GND-Tech is the one exception. This industry is backwards with many of the highest rated games being inferior, and often terrible games designed for people with no intellect and no attention span. But here at GND-Tech, we recognize and value effort, good ideas, thought-provoking and challenging games. We scold rehashed, generic, low quality games which dominate the industry. Only the very best games are winners here. See our article here to see how critical and true we are.

    So come forward and witness the number one game awards ceremony in the world!

    Mod of the Year - Overhaul

    Before getting into the actual games, we'd like to start off this ceremony with our Mod of the Year choice. For this award, we're looking specifically at normal, but large scale mods designed to drastically improve a game. S.T.A.L.K.E.R. Misery 2.0 is the clear winner here, giving Misery two consecutive wins in a row.

    Misery 1.0 won this award in 2012, and 2.0 builds upon the already excellent mod. It stands out as one of the most impressive overhaul mods of all time. It's a hardcore, realistic addon for S.T.A.L.K.E.R. Call of Pripyat, designed to make the Zone a much more dangerous and immersive place. A-Life has been overhauled, making it more dynamic. AI was given many new never-before-seen features, many innovative survival gameplay mechanics were added, hundreds of new items/weapons/outfits were added, visuals were overhauled to the point where it exceeds most games, the list goes on. See our overlook of Misery 2.0 here.

    http://www.gnd-tech.com/content/951-...y-2-0-Released ...
    by Published on October 30th, 2013 06:00 PM
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    With the somewhat recent revival of the horror genre, we've decided to take a look back at the ten scariest moments in video game history: situations that were the most tense, and brought the most fear to the player. There are many ways to achieve this, and we look back at some of the most impressively crafted horror experiences of all time, from the original Silent Hill games to more modern horror games like the Amnesia franchise.

    We didn't have any specific time constraints for our entries. Some of them are momentary, while others may occur over a much longer period of time. If you don't want spoilers, and want to experience horror games to their fullest potential, do not watch the videos. You can just look at the games listed, and pick them up for yourself.

    It was a close call, but Doorways: Chapter 1 starts off the list, specifically the basement of a psychopathic killer. It was used as a torture lair. The atmosphere is incredible; ...
    by Published on October 18th, 2013 11:30 AM
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    Welcome to another very educational article here at GND-Tech, home of the real myth busters! Once again we evaluate the gaming industry, this time to pinpoint and shoot down the biggest myths that won't seem to go away. Most of these myths arise from people being sheep and not thinking for themselves, and they do serious damage to the industry. Dispelling these myths is a universal good that will help raise humanity to higher levels, so do pay attention. Without further ado, let's begin.

    "You can't live without ENB!"

    ENB series is a post-process injector designed to work for almost all games. It includes all sorts of new shaders. It's very useful for some games, specifically older games, but the myth arises when most PC gamers tell you to use it in Skyrim, claiming ENB is a necessity for great graphics. They want Skyrim to look like this, and think anything else is unacceptable.

    Everyone has their preference. This is an extremely overdone bloomfest, as seen in other fantasy games especially JRPGs. This is how the world would look if you take LSD and if you have water in your eyes. That's ENB.

    It completely changes the art style of Skyrim, which pursues a more realistic/earth-like look opposed to this overdone cartoon style which most ENBs (like the one pictured above) pursue. For some reason, the trees also look like cardboard cutouts in that picture.

    To break down the myth even more, it boils down to people thinking more bloom, blur, brighter lights, and more color means better graphics. On a technical level, the following pictures demonstrate much better graphics.

    The vegetation quality in these pictures is much, much better, and the rock/mountain textures are leagues better. Moreover, it pursues a more realistic approach opposed to the typical overdone fantasy theme.

    You don't need ENB to make your game look better, people just use it to blind themselves due to the overwhelming amount of bloom and brightness. If you just want a more realistic looking Skyrim without changing the art style, go with these mods. Included in that list is something much better than ENB series, called RCRN, which is made specifically for Skyrim.

    "Mouse and keyboard for third person games? lol no"

    For some reason, people are baffled by the idea of using mouse and keyboard for something other than FPS. They make it seem as if controllers have some sort of advantage for third person games, when generally speaking, it's the opposite. Everyone has their own preference of course: we've come to the conclusion that people with poorer motor skills are best suited for controllers due to their simplicity. Only a dozen buttons, give or take a few, compared to 80-110 keys on a keyboard.

    But man, just look at that monstrosity. There are a number of reasons why some people prefer mouse and keyboard over controller for everything but racing games, and most of these reasons are factual benefits. Hotkeys are one of the biggest reasons: no need to navigate through a bunch of menus in RPGs just to equip something.

    Also, many games just need a bunch of keys to function, therefore can't function on a controller due to the small amount of buttons they have. The best example of this are the ArmA games, which are mil-sims that really show the evolution of shooter games. They use almost ...
    by Published on August 24th, 2013 12:30 PM
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    We've seen many immersive and memorable locations in video games, but some of the places that really stand out are cities: lifelike hub areas inhabited by all sorts of NPCs. In this article we will look back at some of the most lively, detailed, and mind-blowing cities in video game history.

    Starting things off is Omega from Mass Effect 2.

    Omega is actually a large space station built on top of a large asteroid. It provides a very unique and distinct atmosphere. It's known as a haven for criminals of almost all races, as well as the large club known as Afterlife. Omega is run by a powerful and wise Asari known as Aria. Many key events transpire on Omega, and it's even the setting of a lengthy DLC for Mass Effect 3 which shares the same name.

    Nos Astra, Illium comes in at #9. It is the capital city of Illium, the homeworld of the Asari race in the Mass Effect universe. Nos Astra is visited in Mass Effect 2. Like the other cities on this list, you'll find many side quests on Nos Astra, and some important events occur here as well. What makes it so memorable is the ...
    by Published on August 3rd, 2013 11:30 AM
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    With next gen consoles on the horizon, we thought it would be a good time to establish which games stand out the most visually, from a technical standpoint. So this will be a very educational and informative article for many people, since most gamers seem to believe that brighter lights, more color, more bloom, and lens flare = better graphics. None of that nonsense here. We're looking at technical graphics.

    Not that graphics play a huge part in the overall gaming experience, but regardless, this will be an interesting list.

    Every generation can be defined by one or two graphics features. The one we're in now might as well be called the "dynamic light and shadow" generation, even though a lot of games are still lacking this. The upcoming generation is the "tessellation" generation, a technology that finally made its presence known in two games which will be seen on this list.

    Since we're primarily a PC gaming site, we were considering mods when making this list. Everyone who games on PC should be looking for mods anyway. Special thanks to Aeneas2020, Enad, and Boombear for helping with this article, providing both screenshots and necessary insight.

    Be sure to open all images in a new tab to view them in full size and full glory!

    Starting off our list is Day Z, an ...

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