• Jester

    by Published on August 29th, 2015 09:00 PM  Number of Views: 868 
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    All of us have a dream game. Or two. Or dozens. Whether it's a remake of a classic, a different take on a franchise or setting you love, or something completely original, we all have an idea of ideal video games. In this opinion piece, we will list and discuss sixteen dream game concepts that we have; games that will probably never be announced or attempted.

    You should know that the GND-Tech gaming staff is comprised of RPG-loving PC gamers. To get a better understanding of us, see our breakdown of our game review system as well as our ideas of the ultimate, most ambitious game design in this article.

    All of our entries include highly detailed but perfectly feasible game ideas. There is nothing particularly outrageous here, but of course every single one of our games listed here demands a large and very talented team as well as a large budget, but not a budget that's totally unheard of for video games, and not an unreasonable amount of ambition and effort. Continue on to the next page to start the countdown.



    We're really going to indulge in our fantasies here. We have some prerequisites that apply to every single one of our game ideas, which we'll go into before actually starting our countdown. High budget is an obvious one. We also envision all of these games, except perhaps the two RTS games, being developed on Unreal Engine 4 (DX12, so these games couldn't be made until late 2016) using GPU accelerated NVIDIA PhysX as an option for NVIDIA users. The games would be designed to use GPU PhysX to its full potential because it is quite literally decades ahead of other modern video game physics engines. AMD users would have to use CPU PhysX which would provide only standard, unimpressive but fundamentally sound physics effects. Also, every one of these games would use OpenAL as the sound API with native Rapture3D support, because this would provide the most advanced, realistic, and accurate audio including a 3D sound space and HRTF, and EFX.

    Optimization would set new industry standards for PC games. We'd improve multithread/multicore support to the point where 8 core CPUs show legitimate improvements (DX12 will help with this). Shaders would be designed for modern graphics cards (again DX12), everything would be optimized for powerful Intel based PCs. We do realize these games would have to be on consoles too; they'd simply be ported to console and graphics quality and NPC count reduced as necessary, and GPU PhysX obviously wouldn't be an option.

    These games would have all of the options and customization needed to satisfy the most seasoned PC gamers, such as toggle or hold walk/crouch/aim, HUD adjustment ...
    by Published on August 23rd, 2015 01:00 PM     Number of Views: 4132 
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    Occasionally I come across a console gamer looking to make the change to PC gaming. They're interested primarily in better graphics and mods. What holds them back are a mix of legitimate concerns, and a vast amount of false information invented by anti-PC gamers. I felt that I should clear up the benefits and disadvantages to PC gaming. I've been gaming on consoles since the 90s, and have experience with all consoles since NES and Sega Genesis. I built my first gaming PC in 2008, and since then I've developed many modifications for games as well as designed quite a few levels. So this will be a purely informative and non-biased post.

    You may also wish to read this article which is somewhat related.

    Below are some of the common questions asked by console gamers looking to switch to PC gaming.

    1. Isn't PC gaming ...
    by Published on August 14th, 2015 09:00 PM  Number of Views: 774 
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    Hello and welcome to another very important article! As the title implies, here we have compiled a list of roughly fifty of the best quotes in video game history, in no particular order. Quotes are a big part of our society; they are memorable excerpts from a game's script. The quotes here are the most special to us; ...
    by Published on July 26th, 2015 09:00 PM  Number of Views: 933 
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    The ending is one of the most important parts of a story. It is the last thing the reader, viewer, or in this case player experiences. The ending wraps up the story and should leave a lasting impression, preferably a good one. In this article we will look at the most memorable endings in video game history, and we mean memorable in a good way, not memorable because it was so bad or disjointed.

    Unfortunately, endings are currently overemphasized by gamers, who tend to immediately discard the rest of the story upon reaching the ending. This has to do with the extremely short attention span most gamers have. So keep in mind that while we will be discussing endings primarily, the ending does not speak for the entire story arc of a game, movie, or book.

    Also, this list isn't sorted in any kind of order. Not best to worst, not worst to best, it's quite random. We felt this subject was too subjective to be ranked.

    As you may have guessed, this article contains spoilers on every single page beyond this one. The title of every game entry is on the page scroller, so if you see the name of a game you haven't played, don't go to that page!



    Star Wars: Knights of the Old Republic


    Everyone should have seen this entry coming. The ending of Knights of the Old Republic (often referred to as KOTOR) is one of the most talked about endings in video game ...
    by Published on May 23rd, 2015 06:00 PM  Number of Views: 3409 
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    Hello and welcome to the final part of our Most Ambitious Games countdown! Very few games these days are made with noteworthy ambition; not many set out to do something large, complex, detailed, and distinct. This countdown is dedicated to games that do try and succeed at such things.

    We began this countdown two months ago with numbers 15 to 11, and continued last month with numbers 10 to 6. Now we break down the top 5 most ambitious games at all time.




    Starting things off is The Elder Scrolls V: Skyrim, the game that is responsible for the resurgence of open world game design. Like its predecessors ...
    by Published on April 23rd, 2015 04:00 PM  Number of Views: 4439 
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    The purpose of Steam Workshop has now become clear. What was once a community service has now turned into a scamming service. Valve, the creators of Steam as well as award-winning PC games such as Half Life, Left 4 Dead, Counter Strike, and DotA 2, has just announced a new "service" which allows them to put a price tag on community-made modifications (more specifically, the modders/uploaders have this choice). The Elder Scrolls V: Skyrim is the first game stricken with ...
    by Published on April 23rd, 2015 11:00 AM  Number of Views: 3120 
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    Last Month we started a countdown for the most ambitious video games of all time, and today we are continuing that countdown. Ambition is rare and under-appreciated, but some games are truly ambitious and they deserve recognition. Scroll to the next page to begin our top 10!




    Another classic RPG makes our list, starting off our top ten. Planescape: Torment captures our number ten spot. It was developed by Black Isle Studios in 1999, who so far have two other entries on our list.

    Planescape: Torment is an Infinity Engine game, like Baldur's Gate, and ...
    by Published on March 15th, 2015 12:00 PM  Number of Views: 6395 
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    High ambition is both undervalued and very rare in the gaming industry. There is a serious lack of effort and innovation, with most games being small scale, one dimensional, repetitive, unimpressive, and unoriginal products that are rushed out in order to sell as many copies as possible. Not many studios set out to do something truly original, to do something great, to make their dreams come true. But when developers actually do make such games, amazing things can happen. This article is dedicated to such games; the most ambitious games of all time. Large scale games that ...
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