• Gaming

    by Published on November 8th, 2015 04:00 PM  Number of Views: 469 
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    We have previously talked about our idea for the greatest game, but in this article we have decided to change gears and talk about something that most people don't think about. We will discuss the least flawed games ever made; not necessarily the best games, just the games that do what they're meant to do with the least amount of flaws and with great polish, which is mostly how our gaming review scoring system works anyway as this is the fairest way to score a game.

    This is an unsorted list, so there is no countdown and no particular order. Don't worry about spoilers, there are none to be found within this article.

    On this page we'll list games that almost made the list, but didn't due to several small flaws. This just goes to show how good all of these games are, as simple, easily forgiven flaws excluded these games from the main list. Note that the flaws we point out aren't graphics related or anything else that shallow and unimportant. ...
    by Published on October 10th, 2015 09:00 PM  Number of Views: 2222 
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    Last October we presented our list of the greatest horror games of all time. The top two games on that list are those belonging to Frictional Games, one of the best developing studios there is. Now, one year later we review their latest game: SOMA. It is their first multiplatform title (we're reviewing the PC version), and it is a first person horror game as we're accustomed to seeing from this studio. However, it is more psychological and philosophical than anything they've ever made.

    This review contains spoilers for Penumbra, Amnesia: The Dark Descent, and SOMA itself. If you've never played any of these games then just skip to the Gameplay page and read on from there. Or, if you've played Penumbra and Amnesia but not SOMA, then you may read every page except for the Closer Look page. Otherwise, go on to the next page to continue with our review.

    Spoilers for Penumbra and Amnesia begin here.

    Quote Originally Posted by Merriam Webster Dictionary


    plural so-ma-ta | \ˈsō-mə-tə\ or somas

    Definition of SOMA

    1 : the body of an organism

    2 : all of an organism except the germ cells

    3 : CELL BODY

    See also: somatic
    Unsurprisingly the title of the game gives some hint about what it's going to be about. It is a horror experience like no other.

    The most well known game from Frictional Games is Amnesia: The Dark Descent, a first person PC exclusive horror game known mostly for its terrifying survival horror, capturing two spots on our list of the ten scariest moments in video game history. Amnesia scared us primarily through its gameplay; dark, chilling atmosphere with limited light sources, and powerful enemies which you cannot battle by traditional means. It forever changed the face of video game history, with just about every horror game since then being heavily inspired by it, including Outlast, Alien: Isolation, and most others. Amnesia is more original than these other horror games however, due to its more original atmosphere and better detailed levels, and because it doesn't rely on cheap jump scares.

    But Amnesia was more than just frightening atmosphere. It was more than just dark corridors and monsters, which separates it from ...
    by Published on September 14th, 2015 09:00 PM  Number of Views: 2592 
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    While story might not be the first thing that people consider when thinking of video games, they can be a much more involving storytelling medium than film and even novels. Contrary to what some might think, video games don't have many inherent limitations on storytelling. They're commonly associated with mindless violence, but we have seen time and again that they can be much more than that.

    Video games have the benefit of being interactive, a benefit not shared by books and movies. Some games use this to take storytelling to a different, higher level. These are the most amazing video games there are. In this article we will examine and discuss the ten best stories in video game history. We talk a lot about the storytelling potential in games, but very few live up to that potential. This list is dedicated to those few.

    Be forewarned that this article contains spoilers for every game listed. Do not read about any game you have not played.

    "You sure came a long way to rob this place. Guess greed is in the blood." - Dean Domino

    Starting off our list is Fallout: New Vegas - Dead Money. It is set in the Sierra Madre casino, a mysterious place where terrible things happened. Dead Money serves as one of the finest character studies of any game, primarily through its development of three characters; Dean Domino, Frederick Sinclair, and Vera Keyes. Interestingly enough, Keyes and Sinclair don't even make an actual appearance, which goes to show how talented Obsidian is.

    Each character is wonderfully unique and complex, with much of Domino's personality revolving around envy, greed, and obsession. Keyes and Sinclair make for a tragic love story with similar themes, and also the theme of betrayal. Dead Money tells us that there is more to life than the fortunes in our hands, that letting go can be very difficult, and that one can begin again in order to get a second chance at life. And it does this very well.

    "They only take what parts they find in the Divide, never roam beyond it - can't even leave the silos without a human to shadow, like hounds. Maybe they saw the flag on my jacket, thought I was of America. If so, history saved me. A sign." - Ulysses

    Fallout: New Vegas earns another entry with Fallout: New Vegas - Lonesome Road. You play as the same character, Courier Six, but Lonesome Road's story revolves around you far more than the other stories found within the game.

    In ...
    by Published on August 29th, 2015 09:00 PM  Number of Views: 3062 
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    All of us have a dream game. Or two. Or dozens. Whether it's a remake of a classic, a different take on a franchise or setting you love, or something completely original, we all have an idea of ideal video games. In this opinion piece, we will list and discuss sixteen dream game concepts that we have; games that will probably never be announced or attempted.

    You should know that the GND-Tech gaming staff is comprised of RPG-loving PC gamers. To get a better understanding of us, see our breakdown of our game review system as well as our ideas of the ultimate, most ambitious game design in this article.

    All of our entries include highly detailed but perfectly feasible game ideas. There is nothing particularly outrageous here, but of course every single one of our games listed here demands a large and very talented team as well as a large budget, but not a budget that's totally unheard of for video games, and not an unreasonable amount of ambition and effort. Continue on to the next page to start the countdown.

    We're really going to indulge in our fantasies here. We have some prerequisites that apply to every single one of our game ideas, which we'll go into before actually starting our countdown. High budget is an obvious one. We also envision all of these games, except perhaps the two RTS games, being developed on Unreal Engine 4 (DX12, so these games couldn't be made until late 2016) using GPU accelerated NVIDIA PhysX as an option for NVIDIA users. The games would be designed to use GPU PhysX to its full potential because it is quite literally decades ahead of other modern video game physics engines. AMD users would have to use CPU PhysX which would provide only standard, unimpressive but fundamentally sound physics effects. Also, every one of these games would use OpenAL as the sound API with native Rapture3D support, because this would provide the most advanced, realistic, and accurate audio including a 3D sound space and HRTF, and EFX.

    Optimization would set new industry standards for PC games. We'd improve multithread/multicore support to the point where 8 core CPUs show legitimate improvements (DX12 will help with this). Shaders would be designed for modern graphics cards (again DX12), everything would be optimized for powerful Intel based PCs. We do realize these games would have to be on consoles too; they'd simply be ported to console and graphics quality and NPC count reduced as necessary, and GPU PhysX obviously wouldn't be an option.

    These games would have all of the options and customization needed to satisfy the most seasoned PC gamers, such as toggle or hold walk/crouch/aim, HUD adjustment ...
    by Published on August 23rd, 2015 01:00 PM     Number of Views: 5298 
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    Occasionally I come across a console gamer looking to make the change to PC gaming. They're interested primarily in better graphics and mods. What holds them back are a mix of legitimate concerns, and a vast amount of false information invented by anti-PC gamers. I felt that I should clear up the benefits and disadvantages to PC gaming. I've been gaming on consoles since the 90s, and have experience with all consoles since NES and Sega Genesis. I built my first gaming PC in 2008, and since then I've developed many modifications for games as well as designed quite a few levels. So this will be a purely informative and non-biased post.

    You may also wish to read this article which is somewhat related.

    Below are some of the common questions asked by console gamers looking to switch to PC gaming.

    1. Isn't PC gaming ...
    by Published on August 14th, 2015 09:00 PM  Number of Views: 1638 
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    Hello and welcome to another very important article! As the title implies, here we have compiled a list of roughly fifty of the best quotes in video game history, in no particular order. Quotes are a big part of our society; they are memorable excerpts from a game's script. The quotes here are the most special to us; ...
    by Published on July 26th, 2015 09:00 PM  Number of Views: 2530 
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    The ending is one of the most important parts of a story. It is the last thing the reader, viewer, or in this case player experiences. The ending wraps up the story and should leave a lasting impression, preferably a good one. In this article we will look at the most memorable endings in video game history, and we mean memorable in a good way, not memorable because it was so bad or disjointed.

    Unfortunately, endings are currently overemphasized by gamers, who tend to immediately discard the rest of the story upon reaching the ending. This has to do with the extremely short attention span most gamers have. So keep in mind that while we will be discussing endings primarily, the ending does not speak for the entire story arc of a game, movie, or book.

    Also, this list isn't sorted in any kind of order. Not best to worst, not worst to best, it's quite random. We felt this subject was too subjective to be ranked.

    As you may have guessed, this article contains spoilers on every single page beyond this one. The title of every game entry is on the page scroller, so if you see the name of a game you haven't played, don't go to that page!

    Star Wars: Knights of the Old Republic

    Everyone should have seen this entry coming. The ending of Knights of the Old Republic (often referred to as KOTOR) is one of the most talked about endings in video game ...
    by Published on May 23rd, 2015 06:00 PM  Number of Views: 4436 
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    Hello and welcome to the final part of our Most Ambitious Games countdown! Very few games these days are made with noteworthy ambition; not many set out to do something large, complex, detailed, and distinct. This countdown is dedicated to games that do try and succeed at such things.

    We began this countdown two months ago with numbers 15 to 11, and continued last month with numbers 10 to 6. Now we break down the top 5 most ambitious games at all time.

    Starting things off is The Elder Scrolls V: Skyrim, the game that is responsible for the resurgence of open world game design. Like its predecessors ...
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