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    by Published on August 14th, 2014 09:00 PM
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    Throughout the years we've seen a number of very memorable video game antagonists: characters who oppose the hero. But which ones are truly the best? Which ones are the most complex and unique characters? You'll find many similar lists for film and television, but not many serious ones for video games. But GND-Tech is here to change that. From SHODAN to GLaDOS, Frank Fontaine, or Revolver Ocelot, there are many strong candidates for this list. Continue reading to find out who resides within the top 10!

    Be warned, this article is full of spoilers. Stories are dissected with considerable detail. Some of the antagonists aren't even clearly the antagonist until a twist reveals it. If you don't want to spoil too much, just look at the name of the antagonist, the game, and the picture, and then move on. Spoiler tags are placed around the most sensitive information.



    The Illusive Man from Mass Effect 2 and 3 ranks starts off our list.


    He is the head of a group known as Cerberus, an extremist pro-human group. He's present throughout Mass Effect 2, but not as the antagonist. In fact, him and Shepard, the protagonist, work together throughout the game, despite the fact that they have very different ethics and methods. They are in disagreement with each other throughout most of the game, but they put that aside in order to do what's right.

    It isn't until Mass Effect 3 that he surfaces as an antagonist. ...
    by Published on July 28th, 2014 07:30 PM
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    After six years of waiting, it's finally here. S.T.A.L.K.E.R. Lost Alpha is the latest and greatest game in the S.T.A.L.K.E.R. franchise. Like the others, Lost Alpha is a PC exclusive sandbox survival shooter, with light RPG elements. It was developed by dez0wave group, a mod team who made Priboi Story mod for S.T.A.L.K.E.R. Shadow of Chernobyl. They worked alongside GSC, the developers of the original S.T.A.L.K.E.R. trilogy, to make the ultimate S.T.A.L.K.E.R. game.

    Here's a history lesson: the first game in the series, S.T.A.L.K.E.R. Shadow of Chernobyl by GSC, released in 2007. It was first announced in 2001, and underwent many conceptual changes between 2001 and 2007. When first shown in 2001, it wasn't even called S.T.A.L.K.E.R. Shadow of Chernobyl: instead it was referred to as Oblivion Lost. It was also a completely different game; instead it was a team-based, fast-paced Sci-Fi time-travelling FPS that resembled Quake with a hint of Serious Sam.




    In 2002, Oblivion Lost became something totally different. They previewed a multiplayer demo, which took place in a location that would actually appear in the final release.


    GSC is a Ukrainian developer, and they realized that they'd rather make a game closer to home. Oblivion Lost went from that aforementioned Sci-Fi FPS to a totally new concept: an atmospheric, story-driven survival shooter with light RPG elements. It became known as S.T.A.L.K.E.R. Oblivion Lost (later renamed to S.T.A.L.K.E.R. Shadow of Chernobyl), and took place in the Exclusion Zone around the Chernobyl Nuclear Power Plant. This site is known for the explosion and disaster that occurred there on April 26, 1986.


    This is the concept that stuck. This is what was teased in 2002, 2003, and 2004. It was highly anticipated by PC gamers, but unfortunately, it didn't materialize during the expected time frame. It became known as vaporware for years, until it reappeared in 2006-2007. New trailers were popping up, and although excitement was revived, the trailers revealed what looked like vastly scaled down areas and less ambition. The game was released in 2007 and gained a cult following, but those suspicions of the game being rushed with lots of removed content turned out to be ...
    by Published on July 24th, 2014 06:00 PM
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    Updated 7/24/2014

    Welcome to another very educational article here at GND-Tech, home of the real myth busters! Once again we evaluate the gaming industry, this time to pinpoint and shoot down the biggest myths that won't seem to go away. Most of these myths arise from people being sheep and not thinking for themselves, and they do serious damage to the industry. Dispelling these myths is a universal good that will help raise humanity to higher levels, so do pay attention. Without further ado, let's begin.



    "TN monitors are for gaming, IPS is for graphix!"

    There are a lot of myths surrounding IPS monitors and their relation to gaming. For those who don't know about different panel types like TN and IPS, do a google search. Basically, every consumer-grade modern LCD monitor, be it a computer screen or television, is a TN panel. They're the cheapest to produce, and provide image quality that is significantly worse than IPS and VA.


    Lately there has been a craze for TN monitors due to lower response times, higher refresh rates, and now G-Sync. G-Sync is a legitimate desire; again if you don't know much about it, google it. Only a few monitors feature G-Sync, and they're all TN. What a shame.

    Typical PC gamers are convinced that IPS sucks for gaming and TN is the way to go, and that IPS is only meant for professional photo editing and the like. This actually was true about ten years ago, but not anymore. Let's go over the common concerns for IPS monitors.

    1) "I want 120 Hz or moar!!1" - Higher refresh rates are a strong desire for enthusiasts, and with good reason. They can lead to less motion blur, less strain on your eyes, and they allow you to finally witness what higher frame rates look like (equivalent to the value of the refresh rate). It's more smooth. You can find newer TN monitors available in 120 Hz or even 144 Hz. That's nice, but there are IPS monitors capable of this as well.

    The QNIX QX2710 is one such monitor, and one of the cheapest options at about $350. It uses the Samsung PLS panel, which is the same panel found on a $500 ASUS monitor. Although the stand appears cheap, and overclocking leads to some inconsistency, it's easily capable of 96-110 Hz according to those who have used it.

    There's also the Yamakasi Catleap, the one that started it all. It's probably the most inconsistent option you could get though, I recommend the QX2710 or the next one I'm about to mention.

    There's also the more pricey ($450) Overlord Tempest X270OC which uses the LG AH-IPS panel, which is found on $700+ Dell UltraSharp monitors. This is one of the highest rated monitors by enthusiasts, as it's also easily capable of 96-110 Hz with greater consistency, decent build quality, and amazing picture quality according to all who have used it.

    These monitors are 60 Hz out of the box, but can easily be overclocked to 96-110 Hz. They're built to run at such refresh rates and will be reliable. 120 Hz isn't rare for these monitors either, though it generally takes more tinkering with timings and is often less reliable before PCB modding. I've even seen 130 Hz and 140 Hz reported. But 96-110 Hz is practically a guarantee for the QX2710 and X270OC. Diminishing returns kick in rather quickly beyond this point anyway, 144 Hz and 144 FPS won't be a night and day difference.

    2) "IPS has crappy blacks!" - Again, about 10 years ago this was true. IPS panels couldn't display blacks very well. Nowadays, with newer IPS panels such as Samsung PLS and LG AH-IPS, they're about equal to TN panels in this area.

    3) "I want 1ms response time!" - This is related to an often baseless obsession with numbers. People see superclocked! or turbocharged! and think they have to buy it, this is no different. In reality, the difference response time makes depends on a number of things, like refresh rate. At 60 Hz, 1ms vs 5ms or even slightly higher isn't going to make a noticeable difference. ...
    by Published on July 8th, 2014 05:30 PM
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    I don't know about you, but I've been waiting for this moment for some time. The Wolf Among Us season one is now finished, and today we bring you a complete review of the whole season. We'll be reviewing it altogether, as if it's one game.

    The Wolf Among Us is an episodic point-and-click adventure game developed by Telltale Games, who recently made it into our list of top 10 greatest game developers of all time. They also developed The Walking Dead. So of course we had high expectations for The Wolf Among Us, which is dangerous since GND-Tech is the most critical game review site in the world.

    ...
    by Published on July 1st, 2014 07:15 PM
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    Welcome to our first Mid Year Gaming Review! We're about half way through 2014, so now is a good time to recap noteworthy game releases that have occurred so far this year, and we'll also go over important news about worthy upcoming titles. Much has happened this year from E3 2014, to a number of fantastic game releases, some disappointing game releases, and everything in between. Scroll on to the next page to continue reading!



    Starting things off on a positive note, on this page we'll discuss the best game releases to occur so far in 2014, as well as other good games that came out already. First and foremost has to be Divinity: Original Sin, a much anticipated title that had its full release on June 30, 2014 (it was in early access for months prior). It's a true modern classic cRPG: it's not dated like Pillars of Eternity and Torment: Tides of Numenera appear to be, as it uses modern technology to its benefit and actually ...
    by Published on March 5th, 2014 01:00 PM
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    With the current multiplayer shooter fad, we decided it would be necessary to compile a list of the 10 greatest multiplayer shooters ever made, to help guide people to the good. The most popular ones are obvious; everyone goes on and on about Battlefield, Call of Duty, Borderlands 2, Team Fortress 2, Day Z, Counter Strike, and everyone remembers the classics like Quake, BF1942, and Unreal Tournament 2004.

    Only the best, most unique games will make our list, so you can already count out all of the modern day casual clones. Continue to the next page to begin our countdown!



    Starting things off is Star Wars: Battlefront II, a large scale shooter with far more diversity than most of the ones you see today. Unfortunately, it died with Gamespy although you can still get it on Steam and play single player.




    Next in line is Killing Floor, which is from the ...
    by Published on January 30th, 2014 05:00 PM
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    "Greatest Game of All Time" is a term that's thrown around often. Like anyone else, us critics here at GND-Tech have our own ideas of what makes the greatest game of all time. In this article we'll discuss these ideas, to give you a better idea of what we value most in a game, and how high our standards really are.



    To start things off, the greatest game of all time would have to be a Role-Playing Game (RPG). Looking back at history, the best game of nearly every year was an RPG.

    • 1997 - Fallout (RPG)
    • 1998 - Fallout 2 (RPG)
    • 1999 - Planescape: Torment (RPG)
    • 2000 - Baldur's Gate II: Shadows of Amn (RPG)
    • 2001 - Silent Hill 2 (Psychological Horror)
    • 2002 - The Elder Scrolls III: Morrowind (RPG)
    • 2003 - Star Wars: Knights of the Old Republic (RPG)
    • 2004 - Star Wars: Knights of the Old Republic II - The Sith Lords (RPG)
    • 2005 - Jade Empire (RPG) -> we suppose, can't think of anything better, maybe you can?
    • 2006 - The Elder Scrolls IV: Oblivion (RPG)
    • 2007 - Mass Effect (RPG)
    • 2008 - Fallout 3 (RPG)
    • 2009 - Dragon Age: Origins (RPG)
    • 2010 - Mass Effect 2 or Fallout: New Vegas (both are RPGs)
    ...
    by Published on January 22nd, 2014 03:00 PM
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    Welcome to our first gaming article of 2014! We like to start off new years with a bang, so here is a very important article. We look back at the 10 greatest video game development studios of all time. Some no longer exist, but they'll always be remembered for the fantastic titles they brought us, and the new standards they set.

    But great games aren't the only thing that make a great developer; in order to be one of the very best developers, you need to pay attention to your fanbase and make continuous improvement. Taking advantage of available technology and focusing on PC development is another big bonus. With that being said, let's begin the countdown.




    Looking Glass Studios starts off our list. A truly legendary, talented development studio best known for:

    • Thief: The Dark Project (1998)
    • Thief II: The Metal Age (2000)


    Yes, only two games, but those games mark the true beginning of stealth games. The original Thief came out in 1998, the same year as Metal Gear Solid. It's really clear why MGS is console exclusive and Thief is PC exclusive; Thief may have been more ahead of its time than any other game in the history of gaming.

    Thief introduced large, non-linear levels that emphasized exploration. They are remarkably detailed especially considering the age, and they were smartly designed: you weren't limited to sneaking out in the open like in MGS, there are lots of alternate paths and you could make your own by interacting with the environment. Gameplay mechanics were also far ahead of its time, including ...
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