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    by Published on September 4th, 2016 04:00 AM   
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    After a five year wait, Deus Ex: Mankind Divided is here, the latest game in one of the most incredible game franchises ever. Developed by Eidos Montreal under Square Enix, Deus Ex: Mankind Divided is a story-driven hybrid FPS/stealth game with some RPG inspired elements, set in a one of a kind cyberpunk world. The franchise is known particularly for bringing amazing atmosphere and impeccably detailed locations, with an abundance of content.

    Mankind Divided is the sequel to the award winning Deus Ex: Human Revolution which released in 2011, but it is still a prequel to the original Deus Ex released in the year 2000. Newcomers to the franchise are advised to begin with the original Deus Ex, especially since a fantastic mod exists to bring it into the 21st century. After this, continue to Human Revolution Director's Cut (which includes the ~8 hour expansion) before finally playing Mankind Divided. There is also Deus Ex: Invisible War, the sequel to the original, but it is set so far in the future that the only requirement is to play Deus Ex beforehand. Some may know of Deus Ex: The Fall, but it is a very limited and heavily flawed game designed for mobile devices, therefore it is not all that important.

    This was a game that many people were anticipating. Given how excellent both Deus Ex and Deus Ex: Human Revolution are, Mankind Divided has a lot to live up to. Let us see if it is a worthy addition to this legendary franchise.

    This review contains minor spoilers, hidden behind spoiler tags and obvious warnings.

    Technological revolution leading to controversy, riots, and ruin. Advancement of the human species (according to some) through augmentation technology. A world with conflicting views on the technology in question, with numerous well-written characters at every turn providing a different perspective to the issues at hand. A culturally and environmentally diverse world introduced to the players, using massive interactive hub locations to show us how the issues at hand have affected different parts of the world. The protagonist is tall, imposing, and wears a dark trench coat with sunglasses even indoors and at night. Triangle symbolism (representing the Illuminati), conspiracies and espionage. An action game involving far more than just shooting and sneaking, often having more dialogue and exploration than either.

    All of that is Deus Ex. It is what the original game showed us back in 2000, and it is what Deus Ex: Human Revolution successfully followed up on more than the first sequel. It's also what Deus Ex: Mankind Divided is supposed to be. The original game was designed primarily for PC and ...
    by Published on August 27th, 2016 01:00 PM
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    2. Graphics Cards
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    The 10xx series by Nvidia has been dominating the scene in terms of performance for a few months now since the release of the GTX 1080/1070. Recently, Nvidia released the much more affordable GTX 1060 into the wild with a price target of approx. $200. This is likely to compete with the price point set by AMD with the RX 480. Both GPUs ...
    by Published on August 23rd, 2016 01:30 AM  Number of Views: 4917 
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    The Witcher 3: Wild Hunt was released on the 19th of May 2015. It was one of the most awaited games of that year and managed to receive both critical and fan acclaim. It currently stands as the most awarded video game in history, as well as the highest rated game on the PC platform by user score.

    Developed by Poland-based studio, CD Projekt Red and using the IP of the Cult Classic Polish fantasy novels by Andrzej Sapkowski, the game is also an example of remediation in gaming which makes it all the more interesting. But is all of this praise and attention really deserved? Letís find out!

    Powered by the new REDengine 3 which was crafted from the bottom up to support open world games and run on 64-bit platforms with great multi-threaded support, at least visually Witcher 3 is one of the most impressive open world RPGs ever made.

    One of the most impressive things within Red Engine 3 is its ability to render gigantic worlds. With an impressive geometry draw distance and an excellent foliage and tree draw distance, it manages to feel vast. Smooth LOD transitions avoid the dithering effects that might be seen in other open world titles. Tweaking the ini files can push many of those aspects further (into the absurd, hardware destroying range) but honestly even without such tricks it looks and feels massive.

    One can see the towers of Novigrad, the game's biggest city, the ancient fortresses or mountains of Skellige from kilometers away. This adds to immersion and helps players understand their position within the world no matter where they are.

    Of particular note is just how complex the design can be. For example, the Cities in the game can have complex sewer system, a street level full of detail and AI simulation and still have many buildings with custom details and objects inside. All of this is done without loading screens or hitches. This is something few games have so far managed to do whilst keeping decent performance and it does feel awesome. Novigrad City itself is one of the crowning achievements of The Witcher 3, technologically speaking.

    The Foliage rendering system is also very complex. The huge amount of leaves, grass, trees and bushes is staggering. It really does remind you of Crysis in a sense. The distance at which trees and bushes can be seen is vast and tends to give the game a sense of scale as well s aid immersion.

    With that being said, often parts of the foliage may appear aliased or not as high quality as they could have otherwise been. Whilst the general quality is good, those inferior parts exist.

    Witcher 3 is a game with generally excellent texture work. On Ultra settings, 16x anisotropic filtering as well as high resolution mipmaps and textures are in use. Characters, terrain, most important to gameplay animals and many key items look exceptional. A lot of work was done to make sure the details most people would notice or look at would look amazing and it shows. Geralt and other main or important characters look amazing, easily some of the best in gaming. Meanwhile, even third tier random peasants and guards look quite good both in cutscenes and out. However there are certain... less ...
    by Published on August 6th, 2016 10:00 PM   
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    2. Gaming
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    A game is nothing but an idea without an engine, and in today's gaming industry there are many options when it comes to engines and APIs. When cost and royalties are factored in, the choice may become difficult. But in this article we are putting that aside and focusing purely on technology, and believe it or not, for the most part it is quite clear which technologies have the most potential.

    By game technology, as you may have guessed we are largely referring to game engines, but also physics engines, graphics APIs, and audio APIs.

    The Engine

    Several engines are worthy of respect, and many are not. Far too many studios stick to their own inferior, outdated, and terrible engines just because of familiarity. Bethesda Game Studios and Bohemia Interactive are perhaps most guilty of this because their games are in need of a new engine more than most others.

    But one engine seems to have it all. One engine supports practically every platform you can name, has an array of both graphics and audio API options, is very easy to use even for newcomers, is loaded with most of the features one could ask for, and allows you to build essentially any kind of game. And it's free to install and use, and is even open source! This engine is Unreal Engine 4.

    Unreal Engine has come a long way. Unreal Engine 3 was perhaps the most used game engine for the last 9 years. Examples of UE3 games include, but are not limited to:

    • Every game by Epic Games since 2007 obviously, such as Unreal Tournament 3 and the Gears of War games.
    • Mass Effect trilogy
    • Every Batman game since and including Arkham Asylum.
    • Borderlands and Borderlands 2
    • Red Orchestra 2: Heroes of Stalingrad, Rising Storm, and Rising Storm 2: Vietnam
    • Killing Floor 2
    • Thief
    • The Vanishing of Ethan Carter
    • XCOM: Enemy
    by Published on July 21st, 2016 02:00 AM  Number of Views: 4299 
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    DOOM, also known as DOOM 4 or DOOM 2016, is a reboot of the classic FPS franchise developed by id Software. The months leading up to the game's release were filled with some dread and negativity as it's multiplayer beta was met with largely negative responses. Bethesda also did not release review copies for the game on time, something that made people question it's quality as well as the publisher's trust in their own product.

    Despite all that, on release it managed to turn around the expectations and is now generally considered to be a great game by both critics and fans alike. We have waited for 12 years to see this game... so is there merit to this impressive 180 in public opinion?Powered by the new id Tech 6, DOOM looks and performs amazingly. Id Software has really outdone themselves this time. Whilst the previous id tech 5 did perform quite well even on low end systems (after some patches and driver updates at least) it also suffered from a fairly flat and non-dynamic lighting system and noticeable texture pop-in. However, the new tech largely fixes all of these issues. It represents a truly massive overhaul of an ambitious but ultimately flawed game engine, with some lessons taken from their other masterpieces like id tech 4. DOOM certainly is built to impress.

    The game looks outstanding. The environment is sharp, well detailed and has generally crisp texturing. Due to its megatexture (Virtual Texturing) technology, large parts of ...
    by Published on July 10th, 2016 06:00 AM  Number of Views: 6632 
    1. Categories:
    2. Gaming
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    It is time for another RPG article! Role-Playing Games are endangered, and with this article and many of our others we do our best to preserve knowledge relating to them. In this article we have created a "tier list" if you will of wRPGs, sorted from least role-playing to most, making this a mostly objective list opposed to a typical "Best RPG" random subjective list.

    Here is the catch; we are only listing story-driven RPGs with a solid amount of role-playing, an amount somewhat satisfactory to us or better. Every wRPG excluded on the list either does not provide enough role-playing to be worthy of inclusion, or we simply have not played it. Chances are it was the former.

    The purpose of this article is to enlighten gamers as many of today's gamers have only experienced dumbed down RPGs with a minimal amount of role-playing, such as Dragon Age: Inquisition, Fallout 4, Mass Effect: Andromeda, and, yes, even Pillars of Eternity, Tyranny, Torment: Tides of Numenera, and especially Divinity: Original Sin series. Not to mention games that aren't RPGs but call themselves RPGs, such as The Witcher franchise (something we have written about before). Both mainstream and indie role-playing games today are very limited with how much role-playing they actually provide; they are afraid to provide role-playing since higher levels of role-playing, such as those found on tier 4 and above RPGs on this article, is perhaps unfriendly to casual gamers, so instead today's RPGs shy away from role-playing. The situation is akin to a racing game with speed limits.

    Before we go on, we should first explain what role-playing, in the context of role-playing games, actually means, since most of today's gamers don't know.

    Role-playing is the ability to create or assume, and tailor a role within a world or story. Defining who the protagonist is, by your actions in the game. In some way, shape, or form the player must be able to control and define his/her character's innate physical and mental/personality attributes, as well as alignment. This does not necessitate creating a player character from scratch, nor does it mandate a clearly defined alignment system mechanic, but it does mandate the ability to change who the player character is. Through dialogue and actions, the player will further define these things about the player character while advancing through the world or story, gaining experience along the way. The goal is to allow the player to define who their player character is, and journey through a world that reacts to your unique player character and your actions in various ways.

    For more details, go on to the next page to begin scrolling through our tier list. Tier 1 represents the most role-playing, while Tier 6 represents the least. The actual order within each individual tier is unsorted; every game listed within a tier has a comparable amount of role-playing.

    It is important to note that the only thing we are taking into consideration for our tier list rankings is how much role-playing each game actually offers, not the quality of each individual game and we ignore things ...
    by Published on June 21st, 2016 01:00 AM
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    2. Gaming
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    Now time for a retro review! Return to Castle Wolfenstein was a game released in 2001 to great critical and fan acclaim for both its single-player and multi-player. The game is lauded as being the very best of the extremely long running Wolfenstein series and that says a lot considering the pedigree of the franchise. It's influence was felt throughout many newer titles, from Battlefield to Call of Duty, STALKER to Metro 2033.
    Was all of this fanfare warranted though?

    RTCW was a truly amazing visual spectacle way back in 2001. Running on a heavily modified Quake 3 engine and featuring high end features such as TruForm (tessellation), the game was a technological masterpiece for its time.

    It is an example of early realistic, muscle-based facial animation technology that also managed to operate on characters dynamically according to the situation (in a manner similar to the tech later used in HL2 and TF2) as well as some really interesting and intense atmospheric effects and details thrown into the world. For example, the flame effects, especially from the flamethrower were absolutely unmatched for years when the game ...
    by Published on May 27th, 2016 07:00 AM  Number of Views: 2691 
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    2. Gaming
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    One of the biggest tragedies in the video game industry is that most truly brilliant classics are not remade. Technology has advanced so much that many classics can now be fully realized on platforms like Unreal Engine 4, but such things are very rare. Thankfully one of the most beloved PC classics (originally released on Macintosh actually) has been remade, and that classic is Myst. In this article we will evaluate this remake, realMyst: Masterpiece Edition, and see how it fares not just as a remake but as a game itself in this modern era of gaming.

    Like the original, realMyst: Masterpiece Edition is a first-person puzzle adventure game taking place in a distinct fantasy setting. It is remade on a brand new 3D engine, while the original had pre-rendered environments and point-and-click movment. So by clicking, you'd teleport forward in the original. Nobody can truly prefer this original style, but regardless realMyst: Masterpiece Edition can be played in that style. Or it can be played as it should, as a 3D first-person ...

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