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    by Published on April 20th, 2018 03:30 AM
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    The introduction to any story, whether the medium is video gaming, film, or books, is one of the most important aspects. It serves as the hook to the story, it must immediately grab the audience's attention and make them want more. Today we are looking at the top 5 best introductions in video game history.

    So many video game intros are just blatant tutorials, lacking in relevant story parts or interesting gameplay. Combined with how generic the gameplay is in the majority of AAA games, such tutorials often feel unnecessary and players will want to simply skip them. Needless to say, such intros won't make this list.

    Tutorials can be well integrated into a game's introduction, but such a thing is not necessary for us. We're enthusiastic gamers here at GND-Tech, tutorials aren't even necessary for many kinds of games in our opinion. Games like Myst and its remakes, games like S.T.A.L.K.E.R. Shadow of Chernobyl or Deus Ex, games designed to be brutal and challenging but with self-explanatory gameplay mechanics to anyone with ...
    by Published on January 13th, 2018 03:00 AM   
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    2017 was a busy and eventful year for gaming, containing lots of good and lots of bad. This year we also saw the debut of a new breakthrough title that smashed records for most simultaneous players, topping the Steam charts. We also received impressive sequels and incredibly lackluster ones, perfect remasters, letdowns, almost a little bit of everything, and in this article we will cover it all!

    Every page is dedicated to a single award. There are no new awards this year, so as usual we will begin with our two Mod of the Year awards starting on the next page. You may notice some missing awards, such as Best RPG (which shouldn't be a surprise by now) and Best Story/Writing. The reason for this being, we could not agree on a game being worth those awards, especially the former. That's right, Divinity: Original Sin 2 does not have nearly enough role-playing nor did anything else this year including Torment: Tides of Numenera, as both games demonstrate in their design (quest design and writing mostly) that they are AFRAID of role-playing. We have high standards here at GND-Tech unlike the rest of the gaming industry, after all.

    Mod of the Year - Overhaul

    Mod Title: GMDX v9.0
    Game Title: Deus Ex
    Mod Release Date: July 8, 2017
    Game Release Date: 2000
    Genre: FPS / Stealth
    Mod Developer: Totalitarian
    Game Developer: Ion Storm
    Game Publisher: Eidos Interactive

    This award was contested between two exemplary overhaul mods, some of the most impressive ever made in the history of gaming. They are Misery 2.2 for S.T.A.L.K.E.R. Call of Pripyat, and GMDX v9.0 (which stands for Give Me Deus Ex) for Deus Ex. We ended up choosing the latter for its polish and added features and improvements in all areas of the game.

    GMDX is the reference overhaul mod for Deus Ex, bringing this one of a kind masterpiece game years into the future with excellent graphics overhaul (including a DX10 renderer), sound overhaul, gameplay improvements without changing the core gameplay, AI improvements, UI and HUD customization, everything one could hope for from an overhaul mod. Yet it does not add too much, as some people feel that Revision mod does. The level design has added props and attention to detail but the layouts are unchanged. New ammo types and weapon mods have been added, but the originals remain. AI has been improved significantly, ...
    by Published on November 27th, 2017 01:00 AM
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    This is an article we've been meaning to make for a while. We present to you a list of 50 of the coolest guns in video game history! This is a bit of a throwback article since most shooters today only have plain, unoriginal gun design. Things that make a gun stand out to us are not only its sound effects, creativity, and originality, but its use of the game engine's technology to create spectacular effects as well as multiple functionalities that are somewhat logical and incredibly fun to use.

    Without further ado, let's jump right into the list starting on the next page. Each gun has at least one video to demonstrate its powers and functionality. Many of the videos do involve using in-game cheats, since many of the featured guns are not accessible until late in the game and we may not have save files at such points in the games.


    Weapon Name: Smart Pistol MK6
    Game Title: Titanfall 2
    Release Date: 2016
    Platforms: PC / PlayStation 4 / XBOX One
    Genre: FPS
    Developer: Respawn Entertainment
    Publisher: Electronic Arts

    The perfect crowd control weapon for the agile pilots in Titanfall 2, the Smart Pistol deserves our nod. It can easily decimate scores of grunts and specters and there is something very cool about the way it does it. It may seem as a cheap weapon, but it is surprisingly balanced this time around, at least in the game's multiplayer.

    A unique concept in a unique game that despite how strange it sounds is damn satisfying to use.


    Weapon Name: ZICS-C Shotgun
    Game Title: Shadow Warrior
    Release Date: 2013
    Platforms: PC / Linux / Mac / PlayStation 4 / XBOX One
    Genre: FPS
    Developer: Flying Wild Hog
    Publisher: Devolver Digital

    The ZICS-C Shotgun had to fight hard for this spot, as we were really looking for a special multi-barrel shotgun that could fire one barrel at a time or all of them at a time, while being unique in some way. We found it with this gun, featured in Shadow Warrior.

    By default it has two barrels, but can be upgraded to have four. This combined with the fact that you can fire each barrel at once, or all at once, and the additional upgrade capabilities within the game, are why we chose the ZICS-C over similar shotguns.


    Weapon Name: Lightning Gun
    Game Title: Unreal Tournament 2004
    Release Date: 2004
    Platforms: PC / Linux / Mac
    Genre: FPS
    Developer: Epic Games
    Publisher: Atari

    The Lightning Gun from Unreal Tournament 2004 is an excellent high risk, high reward weapon that is very satisfying to shoot due to the game's particle effects and sound effects. As the name implies, it fires a lighting bolt. This lightning bolt is incredibly fast and perfectly accurate, and it is one of the most powerful guns in the game, the high reward. The downside is its very slow rate of fire, the high risk.

    One headshot kills an unshielded opponent, and two shots anywhere else will kill an unshielded opponent as well. This gun requires a lot of skill to use, namely excellent accuracy. Anyone without a good enough skill level attempting to use this gun will be met with failure, especially in close range.


    Weapon Name: Drakk Laser Rifle
    Game Title: Unreal II: The Awakening
    Release Date: 2003
    Platforms: PC / XBOX
    Genre: FPS
    Developer: Legend Entertainment
    Publisher: Atari

    The Drakk Laser Rifle is one of the cooler laser guns in video gaming, featured in Unreal II: The Awakening. It was closely contended with the Type-12 Laser Carbine from F.E.A.R., but the Drakk won because it has two firing modes while the Type-12 only has one, and because the firing mode both weapons share is overall more awesome with the Drakk.

    The primary firing mode shoots a deadly laser beam. One quick, accurate shot with an awesome sound, enough to kill regular enemies in one shot. Things get really cool with the secondary fire mode which shoots a continuous laser beam that burns into surfaces. That's not all though, since if we just stopped here then this secondary fire mode is the same as F.E.A.R.'s Type-12 and many others.

    What makes the Drakk even more awesome is that 1-2 seconds after you shoot something with the secondary blast (which leaves very obvious markings), the area you shot bursts aflame, as shown in the video above, adding even more killing power to this already deadly weapon.


    Weapon Name: Vampire Gun
    Game Title: Turok 3: Shadow of Oblivion
    Release Date: 2000
    Platforms: Nintendo 64
    Genre: FPS
    Developer: Acclaim Studios Austin
    Publisher: Acclaim Entertainment

    The Vampire Gun from Turok 3: Shadow of Oblivion is another high risk, high reward weapon with cool effects. It is a wrist-worn creature, like something out of Half-Life.

    Firing it at nothing drains your health, by sucking the blood out of you. Firing it at a living creature at medium range (its maximum range) will drain health from both you and the target creature. It is only effective at point blank range, where it drains health from the target creature and gives it to the player. When draining an opponent's health, you see their physical model shrink and deplete, which is a reason ...
    by Published on November 25th, 2017 08:00 AM
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    Linux continues to grow more popular all the time, and it is continuously becoming a more viable gaming platform thanks largely to Valve, Epic Games, Unity Technologies, and game studios such as Croteam, Frictional Games, New World Interactive, Beamdog, 4A Games, Firaxis, and the rest who consistently support Linux, and of course also thanks to the GNU community and developers behind Ubuntu, Mint, and other constantly evolving Linux distros.

    Why game on Linux, you ask? Some people just don't want to use Windows, because Windows is a laughably insecure operating system, now with forced spyware and updates causing all sorts of issues in Windows 10 (my favorite is breaking sound card drivers and/or DTS and Dolby encoders so that I can't use surround sound). That, and because most modern Linux desktop environments, ...
    by Published on November 5th, 2017 12:00 AM
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    Like any industry, gaming tries to take advantage of an uneducated consumer base. One of the most common ways this is achieved is through a sort of "Get Rich Quick Scheme," whether it is by releasing an Early Access game and never finishing it, or by releasing an initially good (or even great) game and then coasting on this popularity by diluting the content and releasing half-assed copypasta sequels every year.

    In this article, we will explore games/franchises that demonstrate these "Get Rich Quick Schemes" as well as the continuous diluting of content and rushed unfinished releases. It is no coincidence that this article is positioned closely to the release of Call of Duty: WWII.

    Battlefield franchise

    Battlefield began as a PC exclusive franchise, starting with Battlefield 1942 and then Battlefield: Vietnam. After this, they alternated between objectively severely dumbed down console exclusives and also more excellent PC exclusive Battlefield games. This senseless alternating ended with Battlefield: Bad ...
    by Published on August 7th, 2017 04:00 AM
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    Recently we wrote about computer hardware industries stuck in the stone age. That article examines hardware industries relevant to PC gaming. Today, we will look at the various areas of game design that are stuck in the past and not where they should be.

    Some areas of technical graphics fidelity, namely shaders and textures, combine to make what is probably the only area of game design that improves constantly, generally at a fairly steady and predictable rate. Scale (the size of game worlds/levels) is something that also continues to increase, although the artistic aspects of level design as well as attention to detail aren't so quick to improve. But many aspects of game design, some of the most important ones even, have either not improved or have gotten worse compared to games from 10-15 years ago, believe it or not, and these are the things we discuss starting on the next page.

    Of all the game design aspects we discuss in this article, this is the most important one. Let's start with ...
    by Published on July 10th, 2017 05:00 AM
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    The term "RPG" or Role-Playing Game is thrown around too loosely in the gaming industry, to the point where the term has become highly misused and misleading. This article will serve as clarification. There are a number of games that share gameplay mechanics with many video game RPGs, yet they are not RPGs because these gameplay mechanics alone have nothing to do with role-playing.

    To avoid confusion, one must actually understand what "role-playing" means and where it comes from (despite the term being self-explanatory). It comes from pen and paper RPGs back in the 1970s, pioneered by Dungeons & Dragons. Role-playing exists in the same form in all pen and paper RPGs, and all of the ...
    by Published on June 27th, 2017 04:00 AM   
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    The video game industry has expanded greatly over the years, leading to all kinds of new genres and subgenres. As a result, there is some confusion among gamers about video game genres, with some of them being misused and misunderstood. This article serves as a glossary for all known video game genres and subgenres, and it will be updated over time.

    Action Adventure - A very vague genre that can really apply to many kinds of games. Often times they are Third-Person Shooter games as well, like Uncharted and Rise of the Tomb Raider, but not always as The Witcher 3: Wild Hunt shows. But such games are usually called Action Adventure first and foremost, to emphasize that the plot takes you across ...

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