• The Most Needed Game Sequels


    Unfortunately, many game franchises have died off without a proper ending, leaving the story hanging. In this article we will look at the most needed sequels in the video game industry. Many of the sequels we mention were at some point in development, but not all of them.


    Comments 2 Comments
    1. Grompz's Avatar
      Grompz -
      Both interesting and creative article that also gives some insight about what is lacking in modern games, especially RGPs.

      FO3 & 4 are flawed RPGs but I think the gunplay mechanics and craft system is definitely an improvement and should be use again.
      As for Fallout: New Vegas sequel, we could imagine a plot that throws the player into Arizona, the tumultuous Legion territory which has crumbled away after Caesar death where various rogue factions seek an opportunity among this mess. Also, why not allowing the possibilty to import your save game of the first NV so your previous actions lead to some changes both on the environnement and your reputation. For example, it would be much more difficult to you to squeeze out informations if you used to work with the NCR in the past as most legionnaries will see you as a Republic scum, but it also opens you the doors and unique dialogues for some rogue factions.

      I also would like a true Silent Hill 4, either a direct sequel of Silent Hill 3 or a spin-off with a new POV (a cult priest for example, which would be a strong opportunity to explore new symbolism themes).
      I would like a game that put a lot emphasis on the storytelling, level design that drives you progressively into the twisted alternate world and puzzles mechanics which should be the opportunity to explore deeper the symbolism/horror theme, some of them are well made such as this one in hard mode. Anna is an impressive spiritual successor though, definitely the kind of pace a Silent Hill game needs.

      I'm a bit off-topic, but since you have also mentionned some dream games, one of mine is a Action RPG based on the X-Files show. From the start, you can choose your carrier into the FBI departement, asigned to the X-Files. Depending on what you have chosen, your set of skills change drastically, as you can be a field agent or a doctor and much more, you can also choose some dominait traits of your personnality, so you can set yourself as a persuasive person for example, but if you abuse of it, the Bureau will see you as a manipulator and so someone that one can't trust. This would give you unique options and open branching paths tied to both your set of skills and personnality. Each quest would be a full-fledge case where you have to put pieces together, gathering clues, travel around the country, obtaining informations etc... But you would be free on the interpretation you give. No one will force you to aknowledge the conspiracy or any alien life form, so you the Bureau will see you as a serious rationnal but also sceptical person, wich will close you the paths for conspiracies routes and believers won't help you for your future investigations. On the contrary, be a strong believer and keep critical information about the conspiracy for yourself and the Syndicate will try to suppress you.
    1. Jester's Avatar
      Jester -
      Quote Originally Posted by Grompz View Post
      FO3 & 4 are flawed RPGs but I think the gunplay mechanics and craft system is definitely an improvement and should be use again.
      As for Fallout: New Vegas sequel, we could imagine a plot that throws the player into Arizona, the tumultuous Legion territory which has crumbled away after Caesar death where various rogue factions seek an opportunity among this mess. Also, why not allowing the possibilty to import your save game of the first NV so your previous actions lead to some changes both on the environnement and your reputation. For example, it would be much more difficult to you to squeeze out informations if you used to work with the NCR in the past as most legionnaries will see you as a Republic scum, but it also opens you the doors and unique dialogues for some rogue factions.
      Yes, I would prefer a new Fallout game to build upon the mechanics from New Vegas and Fallout 4.

      Indirect save game importing would be a good idea. The engine probably isn't capable of direct save game importing, and most importantly that engine (Creation/Gamebryo) needs to be laid to rest.

      Quote Originally Posted by Grompz View Post
      I also would like a true Silent Hill 4, either a direct sequel of Silent Hill 3 or a spin-off with a new POV (a cult priest for example, which would be a strong opportunity to explore new symbolism themes).
      I would like a game that put a lot emphasis on the storytelling, level design that drives you progressively into the twisted alternate world and puzzles mechanics which should be the opportunity to explore deeper the symbolism/horror theme, some of them are well made such as this one in hard mode. Anna is an impressive spiritual successor though, definitely the kind of pace a Silent Hill game needs.
      That reminds me, Dreampainters is saying White Heaven will release this year. I hope it does. Anna is sadly misunderstood, I just checked out the RPS article on White Heaven from last March, and it is filled with people saying the story isn't good because it makes no sense. lol, this is why mainstream gaming is reduced to dumb games for dumb people.

      Quote Originally Posted by Grompz View Post
      I'm a bit off-topic, but since you have also mentionned some dream games, one of mine is a Action RPG based on the X-Files show. From the start, you can choose your carrier into the FBI departement, asigned to the X-Files. Depending on what you have chosen, your set of skills change drastically, as you can be a field agent or a doctor and much more, you can also choose some dominait traits of your personnality, so you can set yourself as a persuasive person for example, but if you abuse of it, the Bureau will see you as a manipulator and so someone that one can't trust. This would give you unique options and open branching paths tied to both your set of skills and personnality. Each quest would be a full-fledge case where you have to put pieces together, gathering clues, travel around the country, obtaining informations etc... But you would be free on the interpretation you give. No one will force you to aknowledge the conspiracy or any alien life form, so you the Bureau will see you as a serious rationnal but also sceptical person, wich will close you the paths for conspiracies routes and believers won't help you for your future investigations. On the contrary, be a strong believer and keep critical information about the conspiracy for yourself and the Syndicate will try to suppress you.
      So many settings and existing franchises can work wonderfully in an RPG. Such a game would also serve as one of few RPGs taking place in a modern setting (I guess Alpha Protocol is another). I'd really like to see more original RPG ideas like that.