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    by Published on September 16th, 2016 09:00 PM
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    After many years of waiting, Cyan's latest game is here. They created the legendary Myst franchise, with Myst itself being the best selling PC game for the better part of a decade. Times have sinced changed, and games such as these are unfortunately known only to a small minority of gamers.

    Obduction is an Unreal Engine 4 based, partially crowdfunded first-person puzzle-adventure indie game, just like the Myst franchise. Myst was one of the most important, innovative games in the history of gaming; the first of its kind bringing forward groundbreaking visuals combined with unthinkable environmental design. It may have been the first video game to deliberately make the argument that video games are an art form. Obduction brings forward many questions, such as what has Cyan done differently? How have they changed over the years? Will it continue to innovate and blow our minds with pure visual bliss? Let us find out!



    Obduction is available exclusively on Windows and OS X. It is one of many sub-genres unique to computer gaming. As with its spiritual predecessors, it doesn't have a whole lot in the way ...
    by Published on September 8th, 2016 09:00 PM
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    2. Peripherals
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    A few years ago we reviewed the Ducky DK9087 Shine 2, a keyboard that received universal praise. Since then, many new iterations of Ducky Shine have come up; currently we are up to the Ducky Shine 5 and are awaiting the release of the Shine 6. But one thing that bothered many people was the lack of tenkeyless (TKL) models—keyboards with no numberpad. The Shine 3 was the last of the Shine lineup to have a TKL variant.

    Or so we thought. Ducky and Mechanical Keyboards Inc. have partnered up to deliver what many of us have been waiting for; a high quality TKL mechanical keyboard with RGB LED backlighting! To make things even more appealing, the MSRP is only $119. It is a Ducky OEM featuring the same lighting features as the beloved Ducky Shine 5, with the same case as the Ducky Shine 3. Can it live up to the hype? Let's find out.



    The MK Disco TKL is of course available at the Mechanical Keyboards store which is where I purchased it from for $119 and free FedEx Ground shipping. For $10 extra I was able to add a full Ducky 108 keycap set, made of double shot ABS so I assume it is the same exact set used on the Ducky Shine 5.

    Three business days later, it arrived. It was packed into a cardboard shipping box, with the actual keyboard box being tucked in sandwiched between brown paper. Bubble wrap would have been preferable due to the additional protection. The keyboard box reminds me of my previous ...
    by Published on September 4th, 2016 03:00 AM
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    2. Gaming
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    After a five year wait, Deus Ex: Mankind Divided is here, the latest game in one of the most incredible game franchises ever. Developed by Eidos Montreal under Square Enix, Deus Ex: Mankind Divided is a story-driven hybrid FPS/stealth game with some RPG inspired elements, set in a one of a kind cyberpunk world. The franchise is known particularly for bringing amazing atmosphere and impeccably detailed locations, with an abundance of content.

    Mankind Divided is the sequel to the award winning Deus Ex: Human Revolution which released in 2011, but it is still a prequel to the original Deus Ex released in the year 2000. Newcomers to the franchise are advised to begin with the original Deus Ex, especially since a fantastic mod exists to bring it into the 21st century. After this, continue to Human Revolution Director's Cut (which includes the ~8 hour expansion) before finally playing Mankind Divided. There is also Deus Ex: Invisible War, the sequel to the original, but it is set so far in the future that the only requirement is to play Deus Ex beforehand. Some may know of Deus Ex: The Fall, but it is a very limited and heavily flawed game designed for mobile devices, therefore it is not all that important.

    This was a game that many people were anticipating. Given how excellent both Deus Ex and Deus Ex: Human Revolution are, Mankind Divided has a lot to live up to. Let us see if it is a worthy addition to this legendary franchise.

    This review contains minor spoilers, hidden behind spoiler tags and obvious warnings.



    Technological revolution leading to controversy, riots, and ruin. Advancement of the human species (according to some) through augmentation technology. A world with conflicting views on the technology in question, with numerous well-written characters at every turn providing a different perspective to the issues at hand. A culturally and environmentally diverse world introduced to the players, using massive interactive hub locations to show us how the issues at hand have affected different parts of the world. The protagonist is tall, imposing, and wears a dark trench coat with sunglasses even indoors and at night. Triangle symbolism (representing the Illuminati), conspiracies and espionage. An action game involving far more than just shooting and sneaking, often having more dialogue and exploration than either.

    All of that is Deus Ex. It is what the original game showed us back in 2000, and it is what Deus Ex: Human Revolution successfully followed up on more than the first sequel. It's also what Deus Ex: Mankind Divided is supposed ...
    by Published on August 23rd, 2016 12:30 AM  Number of Views: 1217 
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    2. Gaming
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    The Witcher 3: Wild Hunt was released on the 19th of May 2015. It was one of the most awaited games of that year and managed to receive both critical and fan acclaim. It currently stands as the most awarded video game in history, as well as the highest rated game on the PC platform by user score.

    Developed by Poland-based studio, CD Projekt Red and using the IP of the Cult Classic Polish fantasy novels by Andrzej Sapkowski, the game is also an example of remediation in gaming which makes it all the more interesting. But is all of this praise and attention really deserved? Let’s find out!


    Powered by the new REDengine 3 which was crafted from the bottom up to support open world games and run on 64-bit platforms with great multi-threaded support, at least visually Witcher 3 is one of the most impressive open world RPGs ever made.


    One of the most impressive things within Red Engine 3 is its ability to render gigantic worlds. With an impressive geometry draw distance and an excellent foliage and tree draw distance, it manages to feel vast. Smooth LOD transitions avoid the dithering effects that might be seen in other open world titles. Tweaking the ini files can push many of those aspects further (into the absurd, hardware destroying range) but honestly even without such tricks it looks and feels massive.

    One can see the towers of Novigrad, the game's biggest city, the ancient fortresses or mountains of Skellige from kilometers away. This adds to immersion and helps players understand their position within the world no matter where they are.

    Of particular note is just how complex the design can be. For example, the Cities in the game can have complex sewer system, a street level full of detail and AI simulation and still have many buildings with custom details and objects inside. All of this is done without loading screens or hitches. This is something few games have so far managed to do whilst keeping decent performance and it does feel awesome. Novigrad City itself is one of the crowning achievements of The Witcher 3, technologically speaking.


    The Foliage rendering system is also very complex. The huge amount of leaves, grass, trees and bushes is staggering. It really does remind you of Crysis in a sense. The distance at which trees and bushes can be seen is vast and tends to give the game a sense of scale as well s aid immersion.

    With that being said, often parts of the foliage may appear aliased or not as high quality as they could have otherwise been. Whilst the general quality is good, those inferior parts exist.

    Witcher 3 is a game with generally excellent texture work. On Ultra settings, 16x anisotropic filtering as well as high resolution mipmaps and textures are in use. Characters, terrain, most important to gameplay animals and many key items look exceptional. A lot of work was done to make sure the details most people would notice or look at would look amazing and it shows. Geralt and other main or important characters look amazing, easily some of the best in gaming. Meanwhile, even third tier random peasants and guards look quite good both in cutscenes and out. However there ...
    by Published on July 21st, 2016 01:00 AM  Number of Views: 1256 
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    DOOM, also known as DOOM 4 or DOOM 2016, is a reboot of the classic FPS franchise developed by id Software. The months leading up to the game's release were filled with some dread and negativity as it's multiplayer beta was met with largely negative responses. Bethesda also did not release review copies for the game on time, something that made people question it's quality as well as the publisher's trust in their own product.

    Despite all that, on release it managed to turn around the expectations and is now generally considered to be a great game by both critics and fans alike. We have waited for 12 years to see this game... so is there merit to this impressive 180 in public opinion?Powered by the new id Tech 6, DOOM looks and performs amazingly. Id Software has really outdone themselves this time. Whilst the previous id tech 5 did perform quite well even on low end systems (after some patches and driver updates at least) it also suffered from a fairly flat and non-dynamic lighting system and noticeable texture pop-in. However, the new tech largely fixes all of these issues. It represents a truly massive overhaul of an ambitious but ultimately flawed game engine, with some lessons taken from their other masterpieces like id tech 4. DOOM certainly is built to impress.

    The game looks outstanding. ...
    by Published on June 21st, 2016 12:00 AM  Number of Views: 1201 
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    2. Gaming
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    Now time for a retro review! Return to Castle Wolfenstein was a game released in 2001 to great critical and fan acclaim for both its single-player and multi-player. The game is lauded as being the very best of the extremely long running Wolfenstein series and that says a lot considering the pedigree of the franchise. It's influence was felt throughout many newer titles, from Battlefield to Call of Duty, STALKER to Metro 2033.
    Was all of this fanfare warranted though?

    RTCW was a truly amazing visual spectacle way back in 2001. Running on a heavily modified Quake 3 engine and featuring high end features such as TruForm (tessellation), the game was a technological masterpiece for its time.

    It is an example of early realistic, muscle-based facial animation technology that also managed to operate on characters dynamically according to the situation (in a manner similar to the tech later used in HL2 and TF2) as well as some really interesting and intense atmospheric effects and details thrown into the world. For example, the flame effects, ...
    by Published on May 27th, 2016 06:00 AM  Number of Views: 842 
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    One of the biggest tragedies in the video game industry is that most truly brilliant classics are not remade. Technology has advanced so much that many classics can now be fully realized on platforms like Unreal Engine 4, but such things are very rare. Thankfully one of the most beloved PC classics (originally released on Macintosh actually) has been remade, and that classic is Myst. In this article we will evaluate this remake, realMyst: Masterpiece Edition, and see how it fares not just as a remake but as a game itself in this modern era of gaming.



    Like the original, realMyst: Masterpiece Edition is a first-person puzzle adventure game taking place in a distinct fantasy setting. It is remade on a brand new 3D engine, while the original had pre-rendered environments and point-and-click movment. So by clicking, you'd teleport forward in the original. Nobody can truly prefer this original style, but regardless realMyst: Masterpiece Edition can be played in that style. Or it can be played as it should, as a 3D first-person ...
    by Published on April 8th, 2016 07:00 AM  Number of Views: 1521 
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    2. Gaming
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    The horror video game genre has been revitalized in recent years and it now strongly populates Steam's indie game section. Even mainstream horror games are being released again, such as The Evil Within. We all see this, but how many of us wonder why? What caused this horror revolution? These horror games are quite a lot different than the classics like Resident Evil and Silent Hill.

    This revolution was sparked by Penumbra, a first-person PC exclusive episodic horror game released by Frictional Games in 2007 and 2008, and it is currently within our lists of top ten horror games of all time (where it's top 3) and top ten best stories of all time. It was the first game from Frictional Games, who later brought us Amnesia: The Dark Descent and SOMA (and no, they did NOT develop Amnesia: A Machine for Pigs). But Penumbra didn't directly cause this surge of new horror games, it indirectly sparked it. The game that directly resulted in the rebirth of horror video games was Amnesia: The Dark Descent, which uses the same formula as Penumbra.

    In this article we're going to review Penumbra in its entirety. That includes Penumbra: Overture (2007), Penumbra: Black Plague (2008), and Penumbra: Requiem (2008). We're going to look at what makes this game so special, why its formula is what revived the genre, and why Amnesia: The Dark Descent was the one that directly sparked this revolution instead of Penumbra. We're also going to score Penumbra relative to how we would have scored it in 2007-2008, although really the only score that is affected is Audio & Visuals since we have new ...

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