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    by Published on February 10th, 2017 03:00 AM
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    Vampire: The Masquerade - Bloodlines was the final game by Troika Games. It is a legendary PC exclusive RPG released in 2004, and the first ever Source game. It is based on the tabletop RPG called Vampire: The Masquerade.

    Bloodlines is a first person and third person action RPG known for its quality... but more than one meaning is associated with the word "quality" in this case. On the one hand, it is known as one of the best, most thorough video game RPGs ever made with some of the best writing quality in video game history. On the other hand, it is known for being blatantly incomplete and incredibly buggy, perhaps even unplayable without mods.

    As such, we will be analyzing and reviewing the game with the unofficial patch applied to it, as it's truly required to play the game to completion. After all, the version sold by GOG comes with this patch already. Vampire: The Masquerade - Bloodlines is a somewhat forgotten great that needs to be reevaluated.



    Vampire: The Masquerade - Bloodlines is available on Steam, and also DRM free on GOG. The GOG version comes with an unofficial patch preinstalled as we mentioned, and is 100% playable from the get go unlike the Steam version which requires the unofficial ...
    by Published on January 2nd, 2017 04:00 AM
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    With 2016 being concluded, it is time for our annual game of the year awards. 2016 had many noteworthy releases, so we are excited to get this one underway. Get started on the next page!



    Mod of the Year - Overhaul


    Mod Title: Sky Reclamation Project v1.1.1
    Game Title: S.T.A.L.K.E.R. Clear Sky (2008)
    Release Date: July 9, 2016
    Platforms: PC
    Genre: FPS
    Developer: GSC Game World
    Publisher: Deep Silver

    Sky Reclamation Project is a massive unofficial patch for S.T.A.L.K.E.R. Clear Sky, aiming to fix all of its bugs and improve many aspects of the game, adding new gameplay mechanics in the process. Lots of optional features are included like true pistol iron sights, altered emission frequency, reduced AI grenade spam, and far more. It is a perfect mod. There is no reason to play the unmodded game since Sky Reclamation Project is a universal improvement, not to mention more stable.

    2016 was full of excellent overhaul mods. Settlements Expanded for Fallout 4 lets you do things like this compared to this from the unmodded game, and far more. Hearts of Iron IV: The Great War does not ride on the shoes of Battlefield 1; instead it showcases one of the most terrible events in history in its own unique, Grand Strategy way. Brutal DOOM 64 brings a re-imagined version of one of the most interesting ports of the original DOOM, borrowing from the acclaimed Brutal DOOM's mod legacy.

    Warcraft: Armies of Azeroth seeks to remake one of the best strategy games of all time on the Stacraft 2 engine, and TemplarGFX's ACM Overhaul seeks to make the disappointing Aliens: Colonial Marines into something actually worth playing. Quite the task all these mods have, but through sheer tenacity and respect for the original work and the art form, all are worthy of our time!

    Other Nominees

    • Settlements Expanded (Fallout 4)
    • Hearts of Iron IV: The Great War (Hearts of Iron IV)
    • Brutal DOOM 64 (Doom 2)
    • Warcraft: Armies of Azeroth (StarCraft 2)
    • TemplarGFX's ACM Overhaul (Aliens: Colonial Marines)




    Mod of the Year - Total Conversion


    Mod Title: Call of Chernobyl 1.4.12
    Game Title: S.T.A.L.K.E.R. Call of Pripyat (2010)
    Release Date: October 24, 2016
    Platforms: PC
    Genre: FPS
    Developer: GSC Game World
    Publisher: bitComposer Games

    Call of Chernobyl is an extremely ambitious total conversion mod for S.T.A.L.K.E.R. Call of Pripyat, adding many new locations, tons of new equipment (with gorgeous gun models), and new gameplay mechanics with a ton of new options not only for gameplay but also UI, sound, weather, and more. Of course, graphics are improved as well. Call of Chernobyl features every single location from all S.T.A.L.K.E.R. games, and more. You can even create your own character like an RPG, something totally new ...
    by Published on December 11th, 2016 04:00 AM
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    The Talos Principle, released two years ago today, is touted as a philosophical puzzle game, and it was developed by Croteam. Wait, Croteam? The same people who created Serious Sam? You can't be serious! Not that Serious Sam isn't good, but it's quite the opposite of The Talos Principle; an arcade FPS with co-op emphasis, while The Talos Principle is a story-driven single-player only experience. You can't underestimate anyone, I suppose.

    As of 2016, The Talos Principle is available on Steam, PlayStation 4, and Android. In this belated review we will look at not only The Talos Principle, but its story DLC Road to Gehenna.



    This page contains spoilers.

    The game starts with the player character, a robot which resembles a human, awakening in a strange, ancient looking place. A voice that identifies itself as ELOHIM materializes out of nowhere. The voice says, "Behold, child. You are risen from the dust, and you walk in my garden. Hear now my voice and know that I am your maker, and I am called ELOHIM. Seek me in my temple if you are worthy."

    ELOHIM watches your progress closely, encourages faith and your success. He talks about the world you are in, how it was made for you and how it contains secrets, how there have been others before you, how before this world there was chaos but in here there is purpose.

    But he/it isn't the only one you make contact with. On some of these computers you may contact the Milton Library Assistant, hereby referred to as Milton. It is an AI designed to sort and categorize information, and respond to conflicting information. But it seems it was made too sentient if there is such a thing, as it has seemingly developed a personality. ...
    by Published on December 1st, 2016 05:00 AM
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    Dishonored was one of the most magnificent new IPs to be released in the 2010s, and four years later we get its much awaited sequel. Dishonored 2 was developed by Arkane Studios and published by Bethesda Softworks, just like the first game. It is also Arkane's first sequel, with their past games (Arx Fatalis and Dark Messiah: Of Might and Magic) never getting one.

    Dishonored 2, like the first, is a first-person stealth and action game granting freedom in gameplay approach. The entire game can be played without getting detected by hostiles and without engaging in combat, just like its predecessor. It is meant to be as good a stealth game as it is an action game, something only previously accomplished by its own predecessor as well as Deus Ex: Mankind Divided to our estimation.

    Dishonored 2 features two playable protagonists, something very rare in gaming these days but it's a feature worth lots of hype. You may play as Corvo Attano, protagonist of the first game, or his daughter Emily Kaldwin, who is the reigning Empress. Note that it was never actually confirmed in the first game that Emily is Corvo's daughter, only strongly suggested, but Dishonored 2 pre-release footage and information freely announced it since it's not a surprise to anyone who has played the first.

    Let's move on and see if Dishonored 2 lives up to its hype and potential. The review continues on the next page.



    Dishonored 2 is a unique type of fantasy game with some Steampunk inspiration, like its predecessor. They resemble no other game world in an artistic sense. Being this unique is already an accomplishment.

    The technology seen throughout the world often ...
    by Published on November 19th, 2016 06:00 AM
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    Multiplayer shooters have fallen further than most other genres. Time has really taken its toll on it. We talked about it to some degree in this article which compares many past games to present day counterparts. It was also mentioned in this article. But we felt this specific subject deserves its own article because so much has been taken away from this genre.

    There are of course exceptions to the rule. Valve, Tripwire Interactive, Bohemia Interactive, and others preserve the greatness and the flexibility provided by older PC exclusive multiplayer shooters. But these exceptions are rare. In general this genre, along with RPGs, have been watered down so much that it really is baffling and depressing.



    The release of Battlefield 1 and the positive reception triggered many of us at GND-Tech, kickstarting this article in the process, but the negative trends it follows are older than the game itself. The Rental Server Program, the only way to host a server, is what really got on our nerves. Details below:

    As you know, Rental Servers for PS4 and Xbox One have gone through EA. Now with Rental Servers going through EA, thereís quite a lot of questions. Letís answer some now:
    ...
    by Published on November 7th, 2016 11:10 AM  Number of Views: 1080 
    1. Categories:
    2. Processors,
    3. Graphics Cards,
    4. Power Supplies,
    5. Motherboards,
    6. Cases,
    7. Memory,
    8. Gaming,
    9. Hard Drives,
    10. Cooling
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    Hello everyone, today we present you with a new type of article here at GND-Tech. We're debuting the first of a series of Build Recommendations that we plan on updating every few months or so to keep up with the ever increasing pace of new technology and hardware.

    We're breaking the series down into four categories. The categories are Budget, Mid-Range, High End and Infinite Budget. Keep in mind, we are not sponsored so there is no bias to be found here, but that unfortunately means we cannot afford to actually buy all these components and ...
    by Published on November 7th, 2016 05:00 AM
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    2. Graphics Cards,
    3. Peripherals,
    4. Monitors,
    5. Sound,
    6. Technology,
    7. Gaming
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    Complacency caused by lack of competition, corporate greed and poor decision making, low market demand due to ignorance, are all just a few reasons why certain computer hardware industries are so behind the times. In this article we will explore which computer hardware industries are lagging behind so badly, and discuss where they could and should be by now. We will be looking at industries relevant to PC gaming, so this is an article for gamers.



    We talk a lot about monitors and display technology in general here at GND-Tech. Display technology in general is not where it should be, but computer monitors have it the worst. To those without much knowledge in this area, it would be beneficial to first read this.

    Brief history lesson: LCD technology is what totally replaced CRT. This brings up the first issue; this shouldn't have happened. LCD taking over for lower end markets is fine, but it's not really suitable for any enthusiast gaming or movie/TV watching. A much better technology was proposed to succeed CRT, and that was FED or Field Emission Display. SED, or Surface-Conduction ...
    by Published on October 24th, 2016 05:00 AM
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    Today's article is unlike others you will find on this site. It is no secret we write a lot. Today, we are writing less and instead presenting screenshots and videos. This article serves simply as a demonstration of some of the most spectacular visual art in video game history (mods included). Most gamers are too focused on graphics fidelity (while failing to understand and even see fidelity in the first place), opposed to art design and attention to detail. Too many only notice and focus on bloom, lens flare, and inaccurate depth of field, opposed to things like non-repeating environments and textures, materials processing, terrain formations, detailed and logical architectures with distinct designs.

    Remember, this is just about visual art. Video games are an art form for other reasons too, such as their ability to tell stories in different, incredible ways, explored here. Furthermore, every game listed here isn't just designed around the set pieces like recent Call of Duty games are. So while they look spectacular, there is much more to them.

    You know what they say; a picture is worth a thousand words. Behold the value of thousands upon thousands of words, as we present to you the visual art of games! All screenshots in this article are indeed unedited.



    We are starting things off on quite the high point, on what is in my opinion the most visually mesmerizing game of all time. Obduction is Cyan's latest game, released in August 2016. We reviewed it here. They also created one of the most important games ever, Myst, and Obduction is likewise a pioneer in its own right.

    Obduction shows why fidelity is still rather important. It wouldn't be as awe inspiring without its state of the art graphics technology powered by Unreal Engine 4.


































































































    Myst may have been the first game to argue that video games can be art. Its environment was made up of still images, but realMyst: Masterpiece Edition from 2014 is a full 3D remake with free roaming capabilities. An amazing improvement even if the graphics fidelity is far from top notch, but despite this its environments are jaw dropping and so imaginative.

    So the version we are looking at is indeed realMyst: Masterpiece Edition. Behold.































    Praise must be given not only to Bethesda Game Studios who created The Elder Scrolls III: Morrowind, but also the modders who brought its visuals up to standards seen years later. Morrowind has one of the most visionary, unique, otherworldly fantasy worlds in video game history; the island of Vvardenfell. See for yourself. The mods shown are listed here. Note that view distance and anti-aliasing can be improved further than what the screenshots, but even an i7 6700k running at 4.6 GHz with 16GB DDR4 3000 MHz RAM and a GTX 1080 struggle to run it! That's the downside of adding so many new graphics features to an old engine.





































    Now some of you younger gamers may understand why some people prefer the world of Morrowind to those of Oblivion and Skyrim.



    The visuals of Dishonored were a thing of controversy. The press often praised its artistic attention to detail, but criticized its apparent lack of fidelity. Although as far as fidelity goes, it only lacks in texture resolution, and this was intentionally part of the art design. Textures are meant to appear "painted" and can look oily at times, really demonstrating this. Combined with its post-processing effects and lighting (which are still fairly advanced even by today's standards), it really does resemble the painting.

    In order to look stunningly beautiful, Dishonored should really be played at larger resolutions combined with supersampling. This is because aliasing is a real problem with its graphics, as is the case with most other modern games. Furthermore it benefits greatly from forced ambient occlusion via NVIDIA drivers (far superior to injected shader implementations, e.g. ReShade ...
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