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    by Published on November 27th, 2017 01:00 AM
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    This is an article we've been meaning to make for a while. We present to you a list of 50 of the coolest guns in video game history! This is a bit of a throwback article since most shooters today only have plain, unoriginal gun design. Things that make a gun stand out to us are not only its sound effects, creativity, and originality, but its use of the game engine's technology to create spectacular effects as well as multiple functionalities that are somewhat logical and incredibly fun to use.

    Without further ado, let's jump right into the list starting on the next page. Each gun has at least one video to demonstrate its powers and functionality. Many of the videos do involve using in-game cheats, since many of the featured guns are not accessible until late in the game and we may not have save files at such points in the games.



    #50


    Weapon Name: Smart Pistol MK6
    Game Title: Titanfall 2
    Release Date: 2016
    Platforms: PC / PlayStation 4 / XBOX One
    Genre: FPS
    Developer: Respawn Entertainment
    Publisher: Electronic Arts

    The perfect crowd control weapon for the agile pilots in Titanfall 2, the Smart Pistol deserves our nod. It can easily decimate scores of grunts and specters and there is something very cool about the way it does it. It may seem as a cheap weapon, but it is surprisingly balanced this time around, at least in the game's multiplayer.

    A unique concept in a unique game that despite how strange it sounds is damn satisfying to use.

    #49


    Weapon Name: ZICS-C Shotgun
    Game Title: Shadow Warrior
    Release Date: 2013
    Platforms: PC / Linux / Mac / PlayStation 4 / XBOX One
    Genre: FPS
    Developer: Flying Wild Hog
    Publisher: Devolver Digital

    The ZICS-C Shotgun had to fight hard for this spot, as we were really looking for a special multi-barrel shotgun that could fire one barrel at a time or all of them at a time, while being unique in some way. We found it with this gun, featured in Shadow Warrior.

    By default it has two barrels, but can be upgraded to have four. This combined with the fact that you can fire each barrel at once, or all at once, and the additional upgrade capabilities within the game, are why we chose the ZICS-C over similar shotguns.

    #48


    Weapon Name: Lightning Gun
    Game Title: Unreal Tournament 2004
    Release Date: 2004
    Platforms: PC / Linux / Mac
    Genre: FPS
    Developer: Epic Games
    Publisher: Atari

    The Lightning Gun from Unreal Tournament 2004 is an excellent high risk, high reward weapon that is very satisfying to shoot due to the game's particle effects and sound effects. As the name implies, it fires a lighting bolt. This lightning bolt is incredibly fast and perfectly accurate, and it is one of the most powerful guns in the game, the high reward. The downside is its very slow rate of fire, the high risk.

    One headshot kills an unshielded opponent, and two shots anywhere else will kill an unshielded opponent as well. This gun requires a lot of skill to use, namely excellent accuracy. Anyone without a good enough skill level attempting to use this gun will be met with failure, especially in close range.

    #47



    Weapon Name: Drakk Laser Rifle
    Game Title: Unreal II: The Awakening
    Release Date: 2003
    Platforms: PC / XBOX
    Genre: FPS
    Developer: Legend Entertainment
    Publisher: Atari

    The Drakk Laser Rifle is one of the cooler laser guns in video gaming, featured in Unreal II: The Awakening. It was closely contended with the Type-12 Laser Carbine from F.E.A.R., but the Drakk won because it has two firing modes while the Type-12 only has one, and because the firing mode both weapons share is overall more awesome with the Drakk.

    The primary firing mode shoots a deadly laser beam. One quick, accurate shot with an awesome sound, enough to kill regular enemies in one shot. Things get really cool with the secondary fire mode which shoots a continuous laser beam that burns into surfaces. That's not all though, since if we just stopped here then this secondary fire mode is the same as F.E.A.R.'s Type-12 and many others.

    What makes the Drakk even more awesome is that 1-2 seconds after you shoot something with the secondary blast (which leaves very obvious markings), the area you shot bursts aflame, as shown in the video above, adding even more killing power to this already deadly weapon.

    #46


    Weapon Name: Vampire Gun
    Game Title: Turok 3: Shadow of Oblivion
    Release Date: 2000
    Platforms: Nintendo 64
    Genre: FPS
    Developer: Acclaim Studios Austin
    Publisher: Acclaim Entertainment

    The Vampire Gun from Turok 3: Shadow of Oblivion is another high risk, high reward weapon with cool effects. It is a wrist-worn creature, like something out of Half-Life.

    Firing it at nothing drains your health, by sucking the blood out of you. Firing it at a living creature at medium range (its maximum range) will drain health from both you and the target creature. It is only effective at point blank range, where it drains health from the target creature and gives it to the player. When draining an opponent's health, you see their physical model shrink and deplete, which is a reason ...
    by Published on November 25th, 2017 08:00 AM
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    Linux continues to grow more popular all the time, and it is continuously becoming a more viable gaming platform thanks largely to Valve, Epic Games, Unity Technologies, and game studios such as Croteam, Frictional Games, New World Interactive, Beamdog, 4A Games, Firaxis, and the rest who consistently support Linux, and of course also thanks to the GNU community and developers behind Ubuntu, Mint, and other constantly evolving Linux distros.

    Why game on Linux, you ask? Some people just don't want to use Windows, because Windows is a laughably insecure operating system, now with forced spyware and updates causing all sorts of issues in Windows 10 (my favorite is breaking sound card drivers and/or DTS and Dolby encoders so that I can't use surround sound). That, and because most modern Linux desktop environments, ...
    by Published on November 18th, 2017 08:00 AM
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    2. Peripherals,
    3. Technology,
    4. Gaming
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    We spend a lot of time at our computers these days. Whether it's long drawn out gaming sessions, working, arguing with strangers on the internet, we tend to put most of our attention into the computer itself and neglect the very (essential) component responsible for keeping us, well, at the computer. High end gaming chairs are one of the new trends filling this need among gamers and PC enthusiasts. In the past, high end gaming chars were quite expensive and owning one was unobtainable for many people. Recently, as this trend continues, prices have dropped, and quality has increased based on competition! I believe there are quite a few people out there on the fence about whether owning a gaming chair is the right move currently.



    In this review we will be taking a very close look at one such chair: Introducing the EWin Champion Series Gaming Chair. Before we dive into the product itself, let's take a look at EWin, an OEM manufacturer, and why their chairs stand apart. EWin is a new company founded in 2016 who's primary focus is in the ergonomic gaming chair scene. They focus heavily on product quality and comfort. They back their quality with a 1 year warranty, and a 2 year warranty on the frame and seating tray. Currently, EWin offers ...
    by Published on November 17th, 2017 05:00 AM
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    In any discussion about the greatest video game RPGs of all time, Arcanum: Of Steamworks and Magick Obscura is bound to be mentioned, and rightfully so. Arcanum is a steampunk fantasy RPG released by Troika Games in 2001, making it perhaps the best debut for any video game studio. It is the sole occupant of tier 2 on our video game RPG tier list, meaning only one video game RPG has more role-playing than it (that being Fallout 2). Troika Games was formed by ex-Interplay employees, so much of Fallout's brilliance is on display throughout Arcanum.

    Arcanum is an isometric 2.5D game that lets you choose between real-time combat and turn-based combat. Off hand I cannot think of another RPG that gives you such an option. Its superior quality and 190 page manual might make the educated RPG fan think it comes from a pen and paper RPG, but it does not. It is an original video game RPG, one of the best of all time in this regard again not unlike Fallout and most of all Fallout 2.

    It is set in the world of Arcanum which consists of a massive continent and several off shore islands. It is almost completely open world with only a few locations not being accessible until you advance to a certain point. The world of Arcanum resembles a parallel 1800s United Kingdom in which magick exists but is being replaced by steam based technology, making for a very unique setting and intriguing conflict. It plays off of its setting well as we will soon discuss, taking advantage of the literary intrigue it presents in the form of story and quests, and also taking advantage of the setting in the ...
    by Published on November 5th, 2017 12:00 AM
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    Like any industry, gaming tries to take advantage of an uneducated consumer base. One of the most common ways this is achieved is through a sort of "Get Rich Quick Scheme," whether it is by releasing an Early Access game and never finishing it, or by releasing an initially good (or even great) game and then coasting on this popularity by diluting the content and releasing half-assed copypasta sequels every year.

    In this article, we will explore games/franchises that demonstrate these "Get Rich Quick Schemes" as well as the continuous diluting of content and rushed unfinished releases. It is no coincidence that this article is positioned closely to the release of Call of Duty: WWII.



    Battlefield franchise

    Battlefield began as a PC exclusive franchise, starting with Battlefield 1942 and then Battlefield: Vietnam. After this, they alternated between objectively severely dumbed down console exclusives and also more excellent PC exclusive Battlefield games. This senseless alternating ended with Battlefield: Bad ...
    by Published on September 12th, 2017 03:00 AM
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    Arma 3 is a tactical first and third person shooter game based on Virtual Battlespace 3, a state of the art military simulator. This franchise is most known for its simulator functionality, seen not only in infantry gameplay but vehicle gameplay as well, from basic land vehicles to heavily armored tanks, boats, submarines, helicopters, fixed wing aircraft, and UAVs. It is also famous for its modding capability, as modding for its immediate predecessor, Arma 2, led to the creation of DayZ, one of the most influential games in recent ...
    by Published on August 7th, 2017 04:00 AM
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    Recently we wrote about computer hardware industries stuck in the stone age. That article examines hardware industries relevant to PC gaming. Today, we will look at the various areas of game design that are stuck in the past and not where they should be.

    Some areas of technical graphics fidelity, namely shaders and textures, combine to make what is probably the only area of game design that improves constantly, generally at a fairly steady and predictable rate. Scale (the size of game worlds/levels) is something that also continues to increase, although the artistic aspects of level design as well as attention to detail aren't so quick to improve. But many aspects of game design, some of the most important ones even, have either not improved or have gotten worse compared to games from 10-15 years ago, believe it or not, and these are the things we discuss starting on the next page.



    Of all the game design aspects we discuss in this article, this is the most important one. Let's start with ...
    by Published on July 10th, 2017 05:00 AM
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    2. Gaming
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    The term "RPG" or Role-Playing Game is thrown around too loosely in the gaming industry, to the point where the term has become highly misused and misleading. This article will serve as clarification. There are a number of games that share gameplay mechanics with many video game RPGs, yet they are not RPGs because these gameplay mechanics alone have nothing to do with role-playing.

    To avoid confusion, one must actually understand what "role-playing" means and where it comes from (despite the term being self-explanatory). It comes from pen and paper RPGs back in the 1970s, pioneered by Dungeons & Dragons. Role-playing exists in the same form in all pen and paper RPGs, and all of the ...
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